/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file KX_TouchEventManager.h * \ingroup ketsji */ #ifndef __KX_TOUCHEVENTMANAGER_H__ #define __KX_TOUCHEVENTMANAGER_H__ #include "SCA_EventManager.h" #include "KX_TouchSensor.h" #include "KX_GameObject.h" #include #include class SCA_ISensor; class PHY_IPhysicsEnvironment; class KX_TouchEventManager : public SCA_EventManager { /** * Contains two colliding objects and the first contact point. */ class NewCollision { public: PHY_IPhysicsController *first; PHY_IPhysicsController *second; PHY_CollData *colldata; /** * Creates a copy of the given PHY_CollData; freeing that copy should be done by the owner of * the NewCollision object. * * This allows us to efficiently store NewCollision objects in a std::set without creating more * copies of colldata, as the NewCollision copy constructor reuses the pointer and doesn't clone * it again. */ NewCollision(PHY_IPhysicsController *first, PHY_IPhysicsController *second, const PHY_CollData *colldata); NewCollision(const NewCollision &to_copy); bool operator<(const NewCollision &other) const; }; PHY_IPhysicsEnvironment* m_physEnv; std::set m_newCollisions; static bool newCollisionResponse(void *client_data, void *object1, void *object2, const PHY_CollData *coll_data); static bool newBroadphaseResponse(void *client_data, void *object1, void *object2, const PHY_CollData *coll_data); virtual bool NewHandleCollision(void* obj1,void* obj2, const PHY_CollData * coll_data); public: KX_TouchEventManager(class SCA_LogicManager* logicmgr, PHY_IPhysicsEnvironment* physEnv); virtual void NextFrame(); virtual void EndFrame(); virtual void RegisterSensor(SCA_ISensor* sensor); virtual void RemoveSensor(SCA_ISensor* sensor); SCA_LogicManager* GetLogicManager() { return m_logicmgr;} PHY_IPhysicsEnvironment *GetPhysicsEnvironment() { return m_physEnv; } #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_TouchEventManager") #endif }; #endif /* __KX_TOUCHEVENTMANAGER_H__ */