/** * Senses touch and collision events * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __KX_TOUCHSENSOR #define __KX_TOUCHSENSOR #include "SCA_ISensor.h" #include "ListValue.h" #include "KX_ClientObjectInfo.h" class KX_TouchSensor : public SCA_ISensor { protected: Py_Header; /** * The sensor should only look for objects with this property. */ STR_String m_touchedpropname; bool m_bFindMaterial; class SCA_EventManager* m_eventmgr; //class SM_Object* m_sumoObj; //DT_ObjectHandle m_solidHandle; //SM_ClientObjectInfo m_client_info; //DT_RespTableHandle m_resptable; bool m_bCollision; bool m_bTriggered; bool m_bLastTriggered; SCA_IObject* m_hitObject; class CListValue* m_colliders; public: KX_TouchSensor(class SCA_EventManager* eventmgr, class KX_GameObject* gameobj, class SM_Object* sumoObj, bool fFindMaterial, const STR_String& touchedpropname, PyTypeObject* T=&Type) ; virtual ~KX_TouchSensor(); virtual CValue* GetReplica() { KX_TouchSensor* replica = new KX_TouchSensor(*this); replica->m_colliders = new CListValue(); replica->m_bCollision = false; replica->m_bTriggered= false; replica->m_hitObject = NULL; replica->m_bLastTriggered = false; // this will copy properties and so on... CValue::AddDataToReplica(replica); return replica; }; virtual void SynchronizeTransform(); virtual bool Evaluate(CValue* event); virtual void ReParent(SCA_IObject* parent); /* static void collisionResponse(void *client_data, void *object1, void *object2, const DT_CollData *coll_data) { class KX_TouchSensor* sensor = (class KX_TouchSensor*) client_data; sensor->HandleCollision(object1,object2,coll_data); } void RegisterSumo(); virtual void HandleCollision(void* obj1,void* obj2, const DT_CollData * coll_data); // SM_Object* GetSumoObject() { return m_sumoObj; }; */ virtual bool IsPositiveTrigger() { bool result = m_bTriggered; if (m_invert) result = !result; return result; } void EndFrame(); // todo: put some info for collision maybe /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ virtual PyObject* _getattr(char *attr); /* 1. setProperty */ KX_PYMETHOD_DOC(KX_TouchSensor,SetProperty); /* 2. getProperty */ KX_PYMETHOD_DOC(KX_TouchSensor,GetProperty); /* 3. getHitObject */ KX_PYMETHOD_DOC(KX_TouchSensor,GetHitObject); /* 4. getHitObject */ KX_PYMETHOD_DOC(KX_TouchSensor,GetHitObjectList); /* 5. getTouchMaterial */ KX_PYMETHOD_DOC(KX_TouchSensor,GetTouchMaterial); /* 6. setTouchMaterial */ KX_PYMETHOD_DOC(KX_TouchSensor,SetTouchMaterial); }; #endif //__KX_TOUCHSENSOR