/* * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * Actuator to toggle visibility/invisibility of objects */ #include "KX_VisibilityActuator.h" #include "KX_GameObject.h" KX_VisibilityActuator::KX_VisibilityActuator( SCA_IObject* gameobj, bool visible, PyTypeObject* T ) : SCA_IActuator(gameobj,T), m_visible(visible) { // intentionally empty } KX_VisibilityActuator::~KX_VisibilityActuator( void ) { // intentionally empty } CValue* KX_VisibilityActuator::GetReplica( void ) { KX_VisibilityActuator* replica = new KX_VisibilityActuator(*this); replica->ProcessReplica(); // this will copy properties and so on... CValue::AddDataToReplica(replica); return replica; } bool KX_VisibilityActuator::Update( double curtime, double deltatime ) { bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); if (bNegativeEvent) return false; KX_GameObject *obj = (KX_GameObject*) GetParent(); obj->SetVisible(m_visible); obj->MarkVisible(); return true; } /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_VisibilityActuator::Type = { PyObject_HEAD_INIT(&PyType_Type) 0, "KX_VisibilityActuator", sizeof(KX_VisibilityActuator), 0, PyDestructor, 0, __getattr, __setattr, 0, //&MyPyCompare, __repr, 0, //&cvalue_as_number, 0, 0, 0, 0 }; PyParentObject KX_VisibilityActuator::Parents[] = { &KX_VisibilityActuator::Type, &SCA_IActuator::Type, &SCA_ILogicBrick::Type, &CValue::Type, NULL }; PyMethodDef KX_VisibilityActuator::Methods[] = { {"set", (PyCFunction) KX_VisibilityActuator::sPySetVisible, METH_VARARGS, SetVisible_doc}, {NULL,NULL} //Sentinel }; PyObject* KX_VisibilityActuator::_getattr( char* attr ) { _getattr_up(SCA_IActuator); }; /* set visibility ---------------------------------------------------------- */ char KX_VisibilityActuator::SetVisible_doc[] = "setVisible(visible?)\n" "\t - visible? : Make the object visible? (KX_TRUE, KX_FALSE)" "\tSet the properties of the actuator.\n"; PyObject* KX_VisibilityActuator::PySetVisible(PyObject* self, PyObject* args, PyObject* kwds) { int vis; if(!PyArg_ParseTuple(args, "i", &vis)) { return NULL; } m_visible = PyArgToBool(vis); Py_Return; }