/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file KX_VisibilityActuator.h * \ingroup ketsji * \brief Actuator to toggle visibility/invisibility of objects */ #ifndef __KX_VISIBILITYACTUATOR_H__ #define __KX_VISIBILITYACTUATOR_H__ #include "SCA_IActuator.h" class KX_VisibilityActuator : public SCA_IActuator { Py_Header /** Make visible? */ bool m_visible; bool m_occlusion; bool m_recursive; public: KX_VisibilityActuator( SCA_IObject* gameobj, bool visible, bool occlusion, bool recursive); virtual ~KX_VisibilityActuator( void ); virtual CValue* GetReplica( void ); virtual bool Update(); /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ }; #endif