/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * Actuator to toggle visibility/invisibility of objects */ #ifndef __KX_VISIBILITYACTUATOR #define __KX_VISIBILITYACTUATOR #include "SCA_IActuator.h" class KX_VisibilityActuator : public SCA_IActuator { Py_Header; /** Make visible? */ bool m_visible; bool m_recursive; public: KX_VisibilityActuator( SCA_IObject* gameobj, bool visible, bool recursive, PyTypeObject* T=&Type ); virtual ~KX_VisibilityActuator( void ); virtual CValue* GetReplica( void ); virtual bool Update(); /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ virtual PyObject* py_getattro(PyObject *attr); virtual int py_setattro(PyObject *attr, PyObject *value); // Deprecated -----> KX_PYMETHOD_DOC(KX_VisibilityActuator,SetVisible); // <----- }; #endif