#!/usr/bin/python import sys Import ('env') sources = env.Glob('*.cpp') #XXX # Mathutils C files. #sources.extend([\ # '#source/blender/python/api2_2x/Mathutils.c',\ # '#source/blender/python/api2_2x/constant.c',\ # '#source/blender/python/api2_2x/euler.c',\ # '#source/blender/python/api2_2x/gen_utils.c',\ # '#source/blender/python/api2_2x/matrix.c',\ # '#source/blender/python/api2_2x/point.c',\ # '#source/blender/python/api2_2x/quat.c',\ # '#source/blender/python/api2_2x/vector.c',\ #]) incs = '. #source/blender/python/api2_2x' # Only for Mathutils! - no other deps incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc' incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont' incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal' incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter' incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include' incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib' incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include' incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer' incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network' incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet' incs += ' #source/gameengine/Physics/BlOde #source/gameengine/Physics/Dummy' incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/include' incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork' incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu' cflags = [] if env['OURPLATFORM'] == 'win32-vc': cflags.append('/GR') cflags.append('/Ox') incs += ' ' + env['BF_SOLID_INC'] incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_OPENGL_INC'] if env['WITH_BF_SDL']: incs += ' ' + env['BF_SDL_INC'] env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['core','player'], priority=[320, 60], compileflags = cflags )