#!/usr/bin/python import sys Import ('env') sources = env.Glob('*.cpp') # Mathutils C files. sources.extend([\ '#source/blender/python/api2_2x/Mathutils.c',\ '#source/blender/python/api2_2x/constant.c',\ '#source/blender/python/api2_2x/euler.c',\ '#source/blender/python/api2_2x/gen_utils.c',\ '#source/blender/python/api2_2x/matrix.c',\ '#source/blender/python/api2_2x/point.c',\ '#source/blender/python/api2_2x/quat.c',\ '#source/blender/python/api2_2x/vector.c',\ ]) incs = '. #source/blender/python/api2_2x' # Only for Mathutils! - no other deps incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc' incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont' incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal' incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter' incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include' incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib' incs += ' #source/blender/blenkernel #source/blender #source/blender/include' incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer' incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network' incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet' incs += ' #source/gameengine/Physics/BlOde #source/gameengine/Physics/Dummy' incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/include' incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork' incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu' incs += ' ' + env['BF_SOLID_INC'] incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_OPENGL_INC'] if env['WITH_BF_SDL']: incs += ' ' + env['BF_SDL_INC'] cxxflags = [] if env['OURPLATFORM']=='win32-vc': cxxflags.append ('/GR') cxxflags.append ('/O2') env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], cxx_compileflags = cxxflags )