/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * NetworkGameengine_NetworkDeviceInterface * Functions like (de)initialize network, get library version * To be derived by loopback and network libraries */ #ifndef NG_NETWORKDEVICEINTERFACE_H #define NG_NETWORKDEVICEINTERFACE_H #include "NG_NetworkMessage.h" #include class NG_NetworkDeviceInterface { private: // candidates for shared/common implementation class bool m_online; public: NG_NetworkDeviceInterface() {}; virtual ~NG_NetworkDeviceInterface() {}; virtual void NextFrame()=0; /** * Mark network connection online */ void Online(void) { m_online = true; } /** * Mark network connection offline */ void Offline(void) { m_online = false; } /** * Is the network connection established ? */ bool IsOnline(void) { return m_online; } virtual bool Connect(char *address, unsigned int port, char *password, unsigned int localport, unsigned int timeout)=0; virtual bool Disconnect(void)=0; virtual void SendNetworkMessage(NG_NetworkMessage* msg)=0; /** * read NG_NetworkMessage from library buffer, may be * irrelevant for loopbackdevices */ virtual std::vector RetrieveNetworkMessages()=0; /** * number of messages in device hash for this frame */ virtual STR_String GetNetworkVersion(void)=0; }; #endif //NG_NETWORKDEVICEINTERFACE_H