/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file NG_NetworkScene.h * \ingroup bgenet * \brief NetworkSceneManagement generic class */ #ifndef __NG_NETWORKSCENE_H__ #define __NG_NETWORKSCENE_H__ #include "CTR_Map.h" #include "STR_HashedString.h" #include #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif //MSVC defines SendMessage as a win api function, even though we aren't using it #ifdef SendMessage # undef SendMessage #endif using namespace std; class NG_NetworkDeviceInterface; class NG_NetworkScene { class NG_NetworkDeviceInterface *m_networkdevice; CTR_Map m_networkObjects; // CTR_Maps used as a 'Bloom' filter typedef CTR_Map* > TMessageMap; TMessageMap m_messagesByDestinationName; TMessageMap m_messagesBySenderName; TMessageMap m_messagesBySubject; public: NG_NetworkScene(NG_NetworkDeviceInterface *nic); ~NG_NetworkScene(); /** * progress one frame, handle all network traffic */ void proceed(double curtime); /** * add a networkobject to the scene */ void AddObject(NG_NetworkObject* object); /** * remove a networkobject to the scene */ void RemoveObject(NG_NetworkObject* object); /** * remove all objects at once */ void RemoveAllObjects(); /** * send a message (ascii text) over the network */ void SendMessage(const STR_String& to,const STR_String& from,const STR_String& subject,const STR_String& message); /** * find an object by name */ NG_NetworkObject* FindNetworkObject(const STR_String& objname); bool ConstraintsAreValid(const STR_String& from,const STR_String& subject,class NG_NetworkMessage* message); vector FindMessages(const STR_String& to,const STR_String& from,const STR_String& subject,bool spamallowed); protected: /** * Releases messages in message map members. */ void ClearAllMessageMaps(void); /** * Releases messages for the given message map. * \param map Message map with messages. */ void ClearMessageMap(TMessageMap& map); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkScene") #endif }; #endif /* __NG_NETWORKSCENE_H__ */