/* * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * NetworkSceneManagement generic class */ #ifndef __NG_NETWORKSCENE_H #define __NG_NETWORKSCENE_H #include "GEN_Map.h" #include "STR_HashedString.h" #include class NG_NetworkDeviceInterface; class NG_NetworkScene { class NG_NetworkDeviceInterface *m_networkdevice; GEN_Map m_networkObjects; // GEN_Maps used as a 'Bloom' filter typedef GEN_Map* > TMessageMap; TMessageMap m_messagesByDestinationName; TMessageMap m_messagesBySenderName; TMessageMap m_messagesBySubject; public: NG_NetworkScene(NG_NetworkDeviceInterface *nic); ~NG_NetworkScene(); /** * progress one frame, handle all network traffic */ void proceed(double curtime, double deltatime); /** * add a networkobject to the scene */ void AddObject(NG_NetworkObject* object); /** * remove a networkobject to the scene */ void RemoveObject(NG_NetworkObject* object); /** * remove all objects at once */ void RemoveAllObjects(); /** * send a message (ascii text) over the network */ void SendMessage(const STR_String& to,const STR_String& from,const STR_String& subject,const STR_String& message); /** * find an object by name */ NG_NetworkObject* FindNetworkObject(const STR_String& objname); bool ConstraintsAreValid(const STR_String& from,const STR_String& subject,class NG_NetworkMessage* message); vector FindMessages(const STR_String& to,const STR_String& from,const STR_String& subject,bool spamallowed); protected: /** * Releases messages in message map members. */ void ClearAllMessageMaps(void); /** * Releases messages for the given message map. * @param map Message map with messages. */ void ClearMessageMap(TMessageMap& map); }; #endif //__NG_NETWORKSCENE_H