/* * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * TerraplayNetworkDeviceInterface derived from NG_NetworkDeviceInterface */ #include "NG_TerraplayNetworkDeviceInterface.h" #include "NG_NetworkMessage.h" //---- relocate these void NG_TerraplayNetworkDeviceInterface::interface_error(char *str, GASResult error) { GASRString err_str = GAS->ErrorTranslate(error); if (err_str.result == GASOK) printf("%s: %s\n",str,err_str.ptr); else printf("%s: UNKNOWN (Error code %d)", error); } //---- END relocate these NG_TerraplayNetworkDeviceInterface::NG_TerraplayNetworkDeviceInterface() { group_id = GASCLIENTIDNULL; group_id_request_valid = false; this->Offline(); if ((GAS = new GASInterface()) == NULL) { // terror printf("ERROR GAS Common Network Interface NOT created\n"); // do something useful } else { printf("GAS Common Network Interface created\n"); } } NG_TerraplayNetworkDeviceInterface::~NG_TerraplayNetworkDeviceInterface() { if (GAS != NULL) { delete GAS; printf("GAS Common Network Interface deleted\n"); } } bool NG_TerraplayNetworkDeviceInterface::Connect(char *GAS_address, unsigned int GAS_port, char *GAS_password, unsigned int localport, unsigned int timeout) { GASResult result; printf("Establishing connection to GAS...\n"); result = GAS->ConnectionRequest(GAS_address, GAS_port, GAS_password,localport, timeout); if (result == GASOK) { this->Online(); GASRClientId client_id = GAS->Connected(); if (client_id.result != GASOK) { printf("... connected, but no client ID\n"); return false; } else { printf("Connected with client ID %d\n", client_id.clientid); return true; } } else { interface_error("Connection", result); return false; } } bool NG_TerraplayNetworkDeviceInterface::Disconnect(void) { int i = 0; printf("Disconnecting...\n"); if (! this->IsOnline()) { printf("ehh... /me was not connected\n"); return false; } GASRRequestId req = GAS->ConnectionClose(); if (req.result != GASWAITING) { interface_error("ConnectionClose",req.result); this->~NG_TerraplayNetworkDeviceInterface(); } this->Offline(); // dit is erg fout :( ik wil helemaal geen ~NG_ hier while (true) { GASRMessage gas_message; GASResult result = GAS->GasActivity(GASBLOCK, 100); if (++i>5000) { printf("\nGiving up on waiting for connection close\n"); this->~NG_TerraplayNetworkDeviceInterface(); } switch (result) { case GASCONNECTIONOK: break; case GASGASMESSAGE: gas_message = GAS->GasMessageGetNext(); if (gas_message.type == GASRCONNECTIONCLOSE) { if (gas_message.result == GASOK || gas_message.result == GASALREADYDONE) { return true; } else { interface_error("GasMessageGetNext", gas_message.result); return false; } } // no break ... default: interface_error("GasActivity",result); } } return true; } STR_String NG_TerraplayNetworkDeviceInterface::GetNetworkVersion() { GASRString version = GAS->Version(); if (version.result != GASOK) { interface_error("GetNetworkVersion", version.result); return NULL; } else { return version.ptr; } } int NG_TerraplayNetworkDeviceInterface::mytest() { return (3); } void NG_TerraplayNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nwmsg) { GASPayload payload; GASResult result; STR_String mystring; if (group_id == GASCLIENTIDNULL) { printf("Oops, no group to send to yet\n"); return; } mystring = nwmsg->GetMessageText().ReadPtr(); payload.ptr = (void *) mystring.Ptr(); payload.size = mystring.Length() + 1; result = GAS->ClientMessageSend(group_id, payload, GASBESTEFFORT); switch (result) { case GASOK: break; default: interface_error("ClientMessageSend",result); } // NOTE. You shall NOT free the payload with PayloadFree(). // This is your own payload, allocated and freed by yourself // anyway you want. } vector NG_TerraplayNetworkDeviceInterface::RetrieveNetworkMessages() { vector messages; //todo: spend your expensive time here! return messages; }