/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * The contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL", see * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or * later (the "BL", see http://www.blender.org/BL/ ) which has to be * bought from the Blender Foundation to become active, in which case the * above mentioned GPL option does not apply. * * The Original Code is Copyright (C) 2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef _ODEPHYSICSENVIRONMENT #define _ODEPHYSICSENVIRONMENT #include "PHY_IPhysicsEnvironment.h" /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting */ class ODEPhysicsEnvironment : public PHY_IPhysicsEnvironment { bool m_useFixedTimeStep; float m_fixedTimeStep; float m_currentTime; public: ODEPhysicsEnvironment(); virtual ~ODEPhysicsEnvironment(); virtual void beginFrame() {} virtual void endFrame() {} // Perform an integration step of duration 'timeStep'. virtual bool proceedDeltaTime(double curTime,float timeStep); virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep); virtual float getFixedTimeStep(); virtual void setGravity(float x,float y,float z); virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, float pivotX,float pivotY,float pivotZ, float axisX,float axisY,float axisZ); virtual void removeConstraint(void * constraintid); virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ, float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ); //gamelogic callbacks virtual void addSensor(PHY_IPhysicsController* ctrl) {} virtual void removeSensor(PHY_IPhysicsController* ctrl) {} virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user) { } virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl) {} virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;} virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;} struct dxWorld* GetOdeWorld() { return m_OdeWorld; }; struct dxSpace* GetOdeSpace() { return m_OdeSpace;}; private: // ODE physics response struct dxWorld* m_OdeWorld; // ODE collision detection struct dxSpace* m_OdeSpace; void ClearOdeContactGroup(); struct dxJointGroup* m_OdeContactGroup; struct dxJointGroup* m_JointGroup; static void OdeNearCallback(void *data, struct dxGeom* o1, struct dxGeom* o2); int GetNumOdeContacts(); }; #endif //_ODEPHYSICSENVIRONMENT