#!/usr/bin/python Import ('env') sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp' incs = '. ../common' incs += ' #intern/string' incs += ' #intern/moto/include' incs += ' #extern/glew/include' incs += ' #source/gameengine/Rasterizer' incs += ' #source/gameengine/Ketsji' incs += ' #source/gameengine/Expressions' incs += ' #source/gameengine/GameLogic' incs += ' #source/gameengine/SceneGraph' incs += ' #source/blender/makesdna' incs += ' #source/blender/blenkernel' incs += ' #source/blender/blenlib' incs += ' #intern/guardedalloc' incs += ' #intern/container' incs += ' ' + env['BF_BULLET_INC'] defs = [] if env['WITH_BF_PYTHON']: incs += ' ' + env['BF_PYTHON_INC'] defs.append('WITH_PYTHON') if env['WITH_BF_CXX_GUARDEDALLOC']: defs.append('WITH_CXX_GUARDEDALLOC') if env['WITH_BF_BULLET']: defs.append('USE_BULLET') env.BlenderLib ( 'ge_phys_bullet', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS'])