#!/usr/bin/python Import ('env') sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp' incs = '. ../common #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer' incs += ' ' + env['BF_BULLET_INC'] cxxflags = [] if env['OURPLATFORM']=='win32-vc': cxxflags.append ('/GR') cxxflags.append ('/O2') env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,80], cxx_compileflags=cxxflags )