/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef SM_MOTIONSTATE_H #define SM_MOTIONSTATE_H #include "MT_Transform.h" class SM_MotionState { public: SM_MotionState() : m_time(0.0), m_pos(0.0, 0.0, 0.0), m_orn(0.0, 0.0, 0.0, 1.0), m_lin_vel(0.0, 0.0, 0.0), m_ang_vel(0.0, 0.0, 0.0) {} void setPosition(const MT_Point3& pos) { m_pos = pos; } void setOrientation(const MT_Quaternion& orn) { m_orn = orn; } void setLinearVelocity(const MT_Vector3& lin_vel) { m_lin_vel = lin_vel; } void setAngularVelocity(const MT_Vector3& ang_vel) { m_ang_vel = ang_vel; } void setTime(MT_Scalar time) { m_time = time; } const MT_Point3& getPosition() const { return m_pos; } const MT_Quaternion& getOrientation() const { return m_orn; } const MT_Vector3& getLinearVelocity() const { return m_lin_vel; } const MT_Vector3& getAngularVelocity() const { return m_ang_vel; } MT_Scalar getTime() const { return m_time; } void integrateMidpoint(MT_Scalar timeStep, const SM_MotionState &prev_state, const MT_Vector3 &velocity, const MT_Quaternion& ang_vel); void integrateBackward(MT_Scalar timeStep, const MT_Vector3 &velocity, const MT_Quaternion& ang_vel); void integrateForward(MT_Scalar timeStep, const SM_MotionState &prev_state); void lerp(MT_Scalar t, const SM_MotionState &other); virtual MT_Transform getTransform() const { return MT_Transform(m_pos, m_orn); } protected: MT_Scalar m_time; MT_Point3 m_pos; MT_Quaternion m_orn; MT_Vector3 m_lin_vel; MT_Vector3 m_ang_vel; }; #endif