/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include #include "SM_MotionState.h" void SM_MotionState::integrateMidpoint(MT_Scalar timeStep, const SM_MotionState &prev_state, const MT_Vector3 &velocity, const MT_Quaternion& ang_vel) { m_pos += (prev_state.getLinearVelocity() + velocity) * (timeStep * 0.5); m_orn += (prev_state.getAngularVelocity() * prev_state.getOrientation() + ang_vel * m_orn) * (timeStep * 0.25); m_orn.normalize(); } void SM_MotionState::integrateBackward(MT_Scalar timeStep, const MT_Vector3 &velocity, const MT_Quaternion& ang_vel) { m_pos += velocity * timeStep; m_orn += ang_vel * m_orn * (timeStep * 0.5); m_orn.normalize(); } void SM_MotionState::integrateForward(MT_Scalar timeStep, const SM_MotionState &prev_state) { m_pos += prev_state.getLinearVelocity() * timeStep; m_orn += prev_state.getAngularVelocity() * m_orn * (timeStep * 0.5); m_orn.normalize(); } /* // Newtonian lerp: interpolate based on Newtonian motion void SM_MotionState::nlerp(const SM_MotionState &prev, const SM_MotionState &next) { MT_Scalar dt = next.getTime() - prev.getTime(); MT_Scalar t = getTime() - prev.getTime(); MT_Vector3 dx = next.getPosition() - prev.getPosition(); MT_Vector3 a = dx/(dt*dt) - prev.getLinearVelocity()/dt; m_pos = prev.getPosition() + prev.getLinearVelocity()*t + a*t*t; } */ void SM_MotionState::lerp(const SM_MotionState &prev, const SM_MotionState &next) { MT_Scalar dt = next.getTime() - prev.getTime(); if (MT_fuzzyZero(dt)) { *this = next; return; } MT_Scalar x = (getTime() - prev.getTime())/dt; m_pos = x*next.getPosition() + (1-x)*prev.getPosition(); m_orn = prev.getOrientation().slerp(next.getOrientation(), 1-x); m_lin_vel = x*next.getLinearVelocity() + (1-x)*prev.getLinearVelocity(); m_ang_vel = x*next.getAngularVelocity() + (1-x)*prev.getAngularVelocity(); } void SM_MotionState::lerp(MT_Scalar t, const SM_MotionState &other) { MT_Scalar x = (t - getTime())/(other.getTime() - getTime()); m_pos = (1-x)*m_pos + x*other.getPosition(); m_orn = other.getOrientation().slerp(m_orn, x); m_lin_vel = (1-x)*m_lin_vel + x*other.getLinearVelocity(); m_ang_vel = (1-x)*m_ang_vel + x*other.getAngularVelocity(); m_time = t; }