/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include "SumoPhysicsEnvironment.h" #include "PHY_IMotionState.h" #include "SumoPhysicsController.h" #include "SM_Scene.h" const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01; // At least 100Hz (isn't this CPU hungry ?) SumoPhysicsEnvironment::SumoPhysicsEnvironment() { // seperate collision scene for events m_solidScene = DT_CreateScene(); m_respTable = DT_CreateRespTable(); m_sumoScene = new SM_Scene(); m_sumoScene->setSecondaryRespTable(m_respTable); } SumoPhysicsEnvironment::~SumoPhysicsEnvironment() { delete m_sumoScene; DT_DeleteScene(m_solidScene); DT_DeleteRespTable(m_respTable); } void SumoPhysicsEnvironment::proceed(double timeStep) { m_sumoScene->proceed(timeStep,UpperBoundForFuzzicsIntegrator); } void SumoPhysicsEnvironment::setGravity(float x,float y,float z) { m_sumoScene->setForceField(MT_Vector3(x,y,z)); } int SumoPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ) { int constraintid = 0; return constraintid; } void SumoPhysicsEnvironment::removeConstraint(int constraintid) { if (constraintid) { } } PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ) { //collision detection / raytesting //m_sumoScene->rayTest(ignoreclient,from,to,result,normal); return NULL; }