#ifndef SOLID_BROADPHASE_H #define SOLID_BROADPHASE_H #include "solid_types.h" #ifdef __cplusplus extern "C" { #endif DT_DECLARE_HANDLE(BP_SceneHandle); DT_DECLARE_HANDLE(BP_ProxyHandle); typedef void (*BP_Callback)(void *client_data, void *object1, void *object2); extern BP_SceneHandle BP_CreateScene(void *client_data, BP_Callback beginOverlap, BP_Callback endOverlap); extern void BP_DeleteScene(BP_SceneHandle scene); extern BP_ProxyHandle BP_CreateProxy(BP_SceneHandle scene, void *object, const DT_Vector3 lower, const DT_Vector3 upper); extern void BP_DeleteProxy(BP_SceneHandle scene, BP_ProxyHandle proxy); extern void BP_SetBBox(BP_ProxyHandle proxy, const DT_Vector3 lower, const DT_Vector3 upper); #ifdef __cplusplus } #endif #endif