/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef PHY_IGRAPHICCONTROLLER_H #define PHY_IGRAPHICCONTROLLER_H #include "PHY_IController.h" /** PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces. */ class PHY_IGraphicController : public PHY_IController { public: virtual ~PHY_IGraphicController(); /** SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') */ virtual bool SetGraphicTransform()=0; virtual void Activate(bool active=true)=0; virtual void setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax)=0; virtual void setLocalAabb(const float* aabbMin,const float* aabbMax)=0; virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate) {return 0;} #ifdef WITH_CXX_GUARDEDALLOC void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IController"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; #endif //PHY_IGRAPHICCONTROLLER_H