/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef PHY_PROPSH #define PHY_PROPSH #include // Properties of dynamic objects struct PHY_ShapeProps { MT_Scalar m_mass; // Total mass MT_Scalar m_inertia; // Inertia, should be a tensor some time MT_Scalar m_lin_drag; // Linear drag (air, water) 0 = concrete, 1 = vacuum MT_Scalar m_ang_drag; // Angular drag MT_Scalar m_friction_scaling[3]; // Scaling for anisotropic friction. Component in range [0, 1] bool m_do_anisotropic; // Should I do anisotropic friction? bool m_do_fh; // Should the object have a linear Fh spring? bool m_do_rot_fh; // Should the object have an angular Fh spring? }; // Properties of collidable objects (non-ghost objects) struct PHY_MaterialProps { MT_Scalar m_restitution; // restitution of energie after a collision 0 = inelastic, 1 = elastic MT_Scalar m_friction; // Coulomb friction (= ratio between the normal en maximum friction force) MT_Scalar m_fh_spring; // Spring constant (both linear and angular) MT_Scalar m_fh_damping; // Damping factor (linear and angular) in range [0, 1] MT_Scalar m_fh_distance; // The range above the surface where Fh is active. bool m_fh_normal; // Should the object slide off slopes? }; #endif //PHY_PROPSH