# $Id$ """ Documentation for the GameKeys module. ====================================== This module holds key constants for the SCA_KeyboardSensor. Example:: # Set a connected keyboard sensor to accept F1 import GameLogic import GameKeys co = GameLogic.getCurrentController() # 'Keyboard' is a keyboard sensor sensor = co.getSensor('Keyboard') sensor.key = GameKeys.F1KEY Example:: # Do the all keys thing import GameLogic import GameKeys co = GameLogic.getCurrentController() # 'Keyboard' is a keyboard sensor sensor = co.getSensor('Keyboard') keylist = sensor.events for key in keylist: # key[0] == GameKeys.keycode, key[1] = status if key[1] == GameLogic.KX_INPUT_JUST_ACTIVATED: if key[0] == GameKeys.WKEY: # Activate Forward! if key[0] == GameKeys.SKEY: # Activate Backward! if key[0] == GameKeys.AKEY: # Activate Left! if key[0] == GameKeys.DKEY: # Activate Right! @group Alphabet keys: AKEY, BKEY, CKEY, DKEY, EKEY, FKEY, GKEY, HKEY, IKEY, JKEY, KKEY, LKEY, MKEY, NKEY, OKEY, PKEY, QKEY, RKEY, SKEY, TKEY, UKEY, VKEY, WKEY, XKEY, YKEY, ZKEY @var AKEY: @var BKEY: @var CKEY: @var DKEY: @var EKEY: @var FKEY: @var GKEY: @var HKEY: @var IKEY: @var JKEY: @var KKEY: @var LKEY: @var MKEY: @var NKEY: @var OKEY: @var PKEY: @var QKEY: @var RKEY: @var SKEY: @var TKEY: @var UKEY: @var VKEY: @var WKEY: @var XKEY: @var YKEY: @var ZKEY: @group Number keys: ZEROKEY, ONEKEY, TWOKEY, THREEKEY, FOURKEY, FIVEKEY, SIXKEY, SEVENKEY, EIGHTKEY, NINEKEY @var ZEROKEY: @var ONEKEY: @var TWOKEY: @var THREEKEY: @var FOURKEY: @var FIVEKEY: @var SIXKEY: @var SEVENKEY: @var EIGHTKEY: @var NINEKEY: @group Modifiers: CAPSLOCKKEY, LEFTCTRLKEY, LEFTALTKEY, RIGHTALTKEY, RIGHTCTRLKEY, RIGHTSHIFTKEY, LEFTSHIFTKEY @var CAPSLOCKKEY: @var LEFTCTRLKEY: @var LEFTALTKEY: @var RIGHTALTKEY: @var RIGHTCTRLKEY: @var RIGHTSHIFTKEY: @var LEFTSHIFTKEY: @group Arrow Keys: LEFTARROWKEY, DOWNARROWKEY, RIGHTARROWKEY, UPARROWKEY @var LEFTARROWKEY: @var DOWNARROWKEY: @var RIGHTARROWKEY: @var UPARROWKEY: @group Numberpad Keys: PAD0, PAD1, PAD2, PAD3, PAD4, PAD5, PAD6, PAD7, PAD8, PAD9, PADPERIOD, PADSLASHKEY, PADASTERKEY, PADMINUS, PADENTER, PADPLUSKEY @var PAD0: @var PAD1: @var PAD2: @var PAD3: @var PAD4: @var PAD5: @var PAD6: @var PAD7: @var PAD8: @var PAD9: @var PADPERIOD: @var PADSLASHKEY: @var PADASTERKEY: @var PADMINUS: @var PADENTER: @var PADPLUSKEY: @group Function Keys: F1KEY, F2KEY, F3KEY, F4KEY, F5KEY, F6KEY, F7KEY, F8KEY, F9KEY, F10KEY, F11KEY, F12KEY @var F1KEY: @var F2KEY: @var F3KEY: @var F4KEY: @var F5KEY: @var F6KEY: @var F7KEY: @var F8KEY: @var F9KEY: @var F10KEY: @var F11KEY: @var F12KEY: @group Other Keys: ACCENTGRAVEKEY, BACKSLASHKEY, BACKSPACEKEY, COMMAKEY, DELKEY, ENDKEY, EQUALKEY, ESCKEY, HOMEKEY, INSERTKEY, LEFTBRACKETKEY, LINEFEEDKEY, MINUSKEY, PAGEDOWNKEY, PAGEUPKEY, PAUSEKEY, PERIODKEY, QUOTEKEY, RIGHTBRACKETKEY, RETKEY, SEMICOLONKEY, SLASHKEY, SPACEKEY, TABKEY @var ACCENTGRAVEKEY: @var BACKSLASHKEY: @var BACKSPACEKEY: @var COMMAKEY: @var DELKEY: @var ENDKEY: @var EQUALKEY: @var ESCKEY: @var HOMEKEY: @var INSERTKEY: @var LEFTBRACKETKEY: @var LINEFEEDKEY: @var MINUSKEY: @var PAGEDOWNKEY: @var PAGEUPKEY: @var PAUSEKEY: @var PERIODKEY: @var QUOTEKEY: @var RIGHTBRACKETKEY: @var RETKEY: @var SEMICOLONKEY: @var SLASHKEY: @var SPACEKEY: @var TABKEY: """ def EventToString(event): """ Return the string name of a key event. Will raise a ValueError error if its invalid. @type event: int @param event: key event from GameKeys or the keyboard sensor. @rtype: string """ def EventToCharacter(event, shift): """ Return the string name of a key event. Returns an empty string if the event cant be represented as a character. @type event: int @param event: key event from GameKeys or the keyboard sensor. @type shift: bool @param shift: set to true if shift is held. @rtype: string """