# $Id$ # Documentation for Light game objects. from KX_GameObject import * class KX_Light(KX_GameObject): """ A Light object. Example: # Turn on a red alert light. import GameLogic co = GameLogic.getCurrentController() light = co.getOwner() light.energy = 1.0 light.colour = [1.0, 0.0, 0.0] @group Constants: NORMAL, SPOT, SUN @ivar SPOT: A spot light source. See attribute 'type' @ivar SUN: A point light source with no attenuation. See attribute 'type' @ivar NORMAL: A point light source. See attribute 'type' @ivar type: The type of light - must be SPOT, SUN or NORMAL @ivar layer: The layer mask that this light affects object on. @type layer: bitfield @ivar energy: The brightness of this light. @type energy: float @ivar distance: The maximum distance this light can illuminate. (SPOT and NORMAL lights only) @type distance: float @ivar colour: The colour of this light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0] @type colour: list [r, g, b] @ivar color: Synonym for colour. @ivar lin_attenuation: The linear component of this light's attenuation. (SPOT and NORMAL lights only) @type lin_attenuation: float @ivar quad_attenuation: The quadratic component of this light's attenuation (SPOT and NORMAL lights only) @type quad_attenuation: float @ivar spotsize: The cone angle of the spot light, in degrees. (float) (SPOT lights only) 0.0 <= spotsize <= 180.0. Spotsize = 360.0 is also accepted. @ivar spotblend: Specifies the intensity distribution of the spot light. (float) (SPOT lights only) Higher values result in a more focused light source. 0.0 <= spotblend <= 1.0. """