# $Id$ # Documentation for KX_SCA_AddObjectActuator from SCA_IActuator import * class KX_SCA_AddObjectActuator(SCA_IActuator): """ Edit Object Actuator (in Add Object Mode) @warning: An Add Object actuator will be ignored if at game start, the linked object doesn't exist (or is empty) or the linked object is in an active layer. This will genereate a warning in the console: C{ERROR: GameObject I{OBName} has a AddObjectActuator I{ActuatorName} without object (in 'nonactive' layer)} """ def setObject(obj): """ Sets the game object to add. A copy of the object will be added to the scene when the actuator is activated. If the object does not exist, this function is ignored. obj can either be a L{KX_GameObject} or the name of an object. @type obj: L{KX_GameObject} or string """ def getObject(): """ Returns the name of the game object to be added. Returns None if no game object has been assigned to be added. @rtype: string """ def setTime(time): """ Sets the lifetime of added objects, in frames. If time == 0, the object will last forever. @type time: integer @param time: The minimum value for time is 0. """ def getTime(): """ Returns the lifetime of the added object, in frames. @rtype: integer """ def setLinearVelocity(vx, vy, vz): """ Sets the initial linear velocity of added objects. @type vx: float @param vx: the x component of the initial linear velocity. @type vy: float @param vy: the y component of the initial linear velocity. @type vz: float @param vz: the z component of the initial linear velocity. """ def getLinearVelocity(): """ Returns the initial linear velocity of added objects. @rtype: list [vx, vy, vz] """ def getLastCreatedObject(): """ Returns the last object created by this actuator. @rtype: L{KX_GameObject} @return: A L{KX_GameObject} or None if no object has been created. """