# $Id$ # Documentation for SCA_KeyboardSensor from SCA_ISensor import * class SCA_KeyboardSensor(SCA_ISensor): """ A keyboard sensor detects player key presses. See module L{GameKeys} for keycode values. @ivar key: The key code this sensor is looking for. @type key: keycode from L{GameKeys} module @ivar hold1: The key code for the first modifier this sensor is looking for. @type hold1: keycode from L{GameKeys} module @ivar hold2: The key code for the second modifier this sensor is looking for. @type hold2: keycode from L{GameKeys} module @ivar toggleProperty: The name of the property that indicates whether or not to log keystrokes as a string. @type toggleProperty: string @ivar targetProperty: The name of the property that receives keystrokes in case in case a string is logged. @type targetProperty: string @ivar useAllKeys: Flag to determine whether or not to accept all keys. @type useAllKeys: boolean """ def getEventList(): """ Get a list of pressed keys that have either been pressed, or just released, or are active this frame. @rtype: list of key status. [[keycode, status]] @return: A list of keyboard events """ def getKeyStatus(keycode): """ Get the status of a key. @rtype: key state (KX_NO_INPUTSTATUS, KX_JUSTACTIVATED, KX_ACTIVE or KX_JUSTRELEASED) @return: The state of the given key @type keycode: integer @param keycode: The code that represents the key you want to get the state of """ #--The following methods are deprecated-- def getKey(): """ Returns the key code this sensor is looking for. Deprecated: Use the "key" property instead. @rtype: keycode from L{GameKeys} module """ def setKey(keycode): """ Set the key this sensor should listen for. Deprecated: Use the "key" property instead. @type keycode: keycode from L{GameKeys} module """ def getHold1(): """ Returns the key code for the first modifier this sensor is looking for. Deprecated: Use the "hold1" property instead. @rtype: keycode from L{GameKeys} module """ def setHold1(keycode): """ Sets the key code for the first modifier this sensor should look for. Deprecated: Use the "hold1" property instead. @type keycode: keycode from L{GameKeys} module """ def getHold2(): """ Returns the key code for the second modifier this sensor is looking for. Deprecated: Use the "hold2" property instead. @rtype: keycode from L{GameKeys} module """ def setHold2(keycode): """ Sets the key code for the second modifier this sensor should look for. Deprecated: Use the "hold2" property instead. @type keycode: keycode from L{GameKeys} module """ def getPressedKeys(): """ Get a list of keys that have either been pressed, or just released this frame. Deprecated: Use getEventList() instead. @rtype: list of key status. [[keycode, status]] """ def getCurrentlyPressedKeys(): """ Get a list of currently pressed keys that have either been pressed, or just released Deprecated: Use getEventList() instead. @rtype: list of key status. [[keycode, status]] """