/** * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __RAS_I2DFILTER #define __RAS_I2DFILTER #define MAX_RENDER_PASS 100 class RAS_2DFilterManager { private: unsigned int CreateShaderProgram(char* shadersource); unsigned int CreateShaderProgram(int filtermode); void StartShaderProgram(unsigned int shaderprogram); void EndShaderProgram(); float textureoffsets[18]; float view[4]; unsigned int texname; int texturewidth; int textureheight; int canvaswidth; int canvasheight; int numberoffilters; bool isshadersupported; public: enum RAS_2DFILTER_MODE { RAS_2DFILTER_ENABLED = -2, RAS_2DFILTER_DISABLED = -1, RAS_2DFILTER_NOFILTER = 0, RAS_2DFILTER_MOTIONBLUR, RAS_2DFILTER_BLUR, RAS_2DFILTER_SHARPEN, RAS_2DFILTER_DILATION, RAS_2DFILTER_EROSION, RAS_2DFILTER_LAPLACIAN, RAS_2DFILTER_SOBEL, RAS_2DFILTER_PREWITT, RAS_2DFILTER_GRAYSCALE, RAS_2DFILTER_SEPIA, RAS_2DFILTER_INVERT, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFILTER_NUMBER_OF_FILTERS }; unsigned int m_filters[MAX_RENDER_PASS]; short m_enabled[MAX_RENDER_PASS]; RAS_2DFilterManager(); ~RAS_2DFilterManager(); void SetupTexture(); void UpdateOffsetMatrix(int width, int height); void RenderFilters(RAS_ICanvas* canvas); void EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_String& text); }; #endif