/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #ifdef WIN32 // don't show these anoying STL warnings #pragma warning (disable:4786) #endif #include "GEN_Map.h" #include "RAS_MaterialBucket.h" #include "STR_HashedString.h" #include "RAS_MeshObject.h" #define KX_NUM_MATERIALBUCKETS 100 #include "RAS_IRasterizer.h" #include "RAS_IRenderTools.h" #include "RAS_BucketManager.h" #include RAS_BucketManager::RAS_BucketManager() { } RAS_BucketManager::~RAS_BucketManager() { RAS_BucketManagerClearAll(); } /** * struct alphamesh holds a mesh, (m_ms) it's depth, (m_z) and the bucket it came from (m_bucket.) */ struct RAS_BucketManager::alphamesh { public: MT_Scalar m_z; RAS_MaterialBucket::T_MeshSlotList::iterator m_ms; RAS_MaterialBucket *m_bucket; alphamesh(MT_Scalar z, RAS_MaterialBucket::T_MeshSlotList::iterator &ms, RAS_MaterialBucket *bucket) : m_z(z), m_ms(ms), m_bucket(bucket) {} }; struct RAS_BucketManager::backtofront { bool operator()(const alphamesh &a, const alphamesh &b) { return a.m_z < b.m_z; } }; void RAS_BucketManager::RenderAlphaBuckets( const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools) { BucketList::iterator bit; std::multiset alphameshset; RAS_MaterialBucket::T_MeshSlotList::iterator mit; /* Camera's near plane equation: cam_norm.dot(point) + cam_origin */ const MT_Vector3 cam_norm(cameratrans.getBasis()[2]); const MT_Scalar cam_origin = cameratrans.getOrigin()[2]; for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end(); ++bit) { (*bit)->ClearScheduledPolygons(); for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) { if ((*mit).m_bVisible) { MT_Point3 pos((*mit).m_OpenGLMatrix[12], (*mit).m_OpenGLMatrix[13], (*mit).m_OpenGLMatrix[14]); alphameshset.insert(alphamesh(MT_dot(cam_norm, pos) + cam_origin, mit, *bit)); } } } // It shouldn't be strictly necessary to disable depth writes; but // it is needed for compatibility. rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED); int drawingmode; std::multiset< alphamesh, backtofront>::iterator msit = alphameshset.begin(); for (; msit != alphameshset.end(); ++msit) { while ((*msit).m_bucket->ActivateMaterial(cameratrans, rasty, rendertools, drawingmode)) (*msit).m_bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *(*msit).m_ms, drawingmode); } rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED); } void RAS_BucketManager::Renderbuckets( const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools) { BucketList::iterator bucket; rasty->EnableTextures(false); rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED); // beginning each frame, clear (texture/material) caching information rasty->ClearCachingInfo(); RAS_MaterialBucket::StartFrame(); for (bucket = m_MaterialBuckets.begin(); bucket != m_MaterialBuckets.end(); ++bucket) { (*bucket)->ClearScheduledPolygons(); } for (bucket = m_MaterialBuckets.begin(); bucket != m_MaterialBuckets.end(); ++bucket) { if((*bucket)->GetPolyMaterial()->IsZSort()) rasty->SetAlphaTest(true); else rasty->SetAlphaTest(false); (*bucket)->Render(cameratrans,rasty,rendertools); } rasty->SetAlphaTest(false); RenderAlphaBuckets(cameratrans, rasty, rendertools); RAS_MaterialBucket::EndFrame(); } RAS_MaterialBucket* RAS_BucketManager::RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material) { BucketList::iterator it; for (it = m_MaterialBuckets.begin(); it != m_MaterialBuckets.end(); it++) { if (*(*it)->GetPolyMaterial() == *material) return *it; } for (it = m_AlphaBuckets.begin(); it != m_AlphaBuckets.end(); it++) { if (*(*it)->GetPolyMaterial() == *material) return *it; } RAS_MaterialBucket *bucket = new RAS_MaterialBucket(material); if (bucket->IsTransparant()) m_AlphaBuckets.push_back(bucket); else m_MaterialBuckets.push_back(bucket); return bucket; } void RAS_BucketManager::RAS_BucketManagerClearAll() { BucketList::iterator it; for (it = m_MaterialBuckets.begin(); it != m_MaterialBuckets.end(); it++) { delete (*it); } for (it = m_AlphaBuckets.begin(); it != m_AlphaBuckets.end(); it++) { delete(*it); } m_MaterialBuckets.clear(); m_AlphaBuckets.clear(); }