/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef WIN32 // don't show these anoying STL warnings #pragma warning (disable:4786) #endif #include "GEN_Map.h" #include "RAS_MaterialBucket.h" #include "STR_HashedString.h" #include "RAS_MeshObject.h" #define KX_NUM_MATERIALBUCKETS 100 #include "RAS_IRasterizer.h" #include "RAS_IRenderTools.h" #include "RAS_BucketManager.h" RAS_BucketManager::RAS_BucketManager() { } RAS_BucketManager::~RAS_BucketManager() { RAS_BucketManagerClearAll(); } void RAS_BucketManager::Renderbuckets( const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools) { int numbuckets = m_MaterialBuckets.size(); //default_gl_light(); int i; rasty->EnableTextures(false); rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED); // beginning each frame, clear (texture/material) caching information rasty->ClearCachingInfo(); RAS_MaterialBucket::StartFrame(); for (i=0;iClearScheduledPolygons(); } } vector alphabuckets; // if no visibility method is define, everything is drawn for (i=0;iIsTransparant()) { (*bucketptr)->Render(cameratrans,rasty,rendertools); } else { alphabuckets.push_back(*bucketptr); } } } rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED); int numalphabuckets = alphabuckets.size(); for (vector::const_iterator it=alphabuckets.begin(); !(it==alphabuckets.end());it++) { (*it)->Render(cameratrans,rasty,rendertools); } alphabuckets.clear(); RAS_MaterialBucket::EndFrame(); rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED); } RAS_MaterialBucket* RAS_BucketManager::RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material) { RAS_MaterialBucket** bucketptr = m_MaterialBuckets[*material]; RAS_MaterialBucket* bucket=NULL; if (!bucketptr) { bucket = new RAS_MaterialBucket(material); m_MaterialBuckets.insert(*material,bucket); } else { bucket = *bucketptr; } return bucket; } void RAS_BucketManager::RAS_BucketManagerClearAll() { int numbuckets = m_MaterialBuckets.size(); for (int i=0;i