/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef RAS_FRAMINGMANAGER_H #define RAS_FRAMINGMANAGER_H class RAS_Rect; /** * @section RAS_FrameSettings * This is a value type describing the framing used * by a particular scene in the game engine. * Each KX_Scene contains a RAS_FrameSetting describing * how the frustum and viewport are to be modified * depending on the canvas size. * * e_frame_scale means that the viewport is set to the current * canvas size. If the view frustum aspect ratio is different * to the canvas aspect this will lead to stretching. * * e_frame_extend means that the best fit viewport will be * computed based upon the design aspect ratio * and the view frustum will be adjusted so that * more of the scene is visible. * * e_frame_bars means that the best fit viewport will be * be computed based upon the design aspect ratio. */ class RAS_FrameSettings { public : /** * enum defining the policy to use * in each axis. */ enum RAS_FrameType { e_frame_scale, e_frame_extend, e_frame_bars }; /** * Contructor */ RAS_FrameSettings( RAS_FrameType frame_type, float bar_r, float bar_g, float bar_b, unsigned int design_aspect_width, unsigned int design_aspect_height ): m_frame_type(frame_type), m_bar_r(bar_r), m_bar_g(bar_g), m_bar_b(bar_b), m_design_aspect_width(design_aspect_width), m_design_aspect_height(design_aspect_height) { }; RAS_FrameSettings( ): m_frame_type(e_frame_scale), m_bar_r(0), m_bar_g(0), m_bar_b(0), m_design_aspect_width(1), m_design_aspect_height(1) { }; /** * Accessors */ const RAS_FrameType & FrameType( ) const { return m_frame_type; }; float BarRed( ) const { return m_bar_r; }; float BarGreen( ) const { return m_bar_g; }; float BarBlue( ) const { return m_bar_b; }; unsigned int DesignAspectWidth( ) const { return m_design_aspect_width; }; unsigned int DesignAspectHeight( ) const { return m_design_aspect_height; }; private : /** * private to force use of public constructor */ RAS_FrameSettings( const RAS_FrameSettings & ); RAS_FrameType m_frame_type; float m_bar_r; float m_bar_g; float m_bar_b; unsigned int m_design_aspect_width; unsigned int m_design_aspect_height; }; struct RAS_FrameFrustum { float camnear,camfar; float x1,y1; float x2,y2; }; /** * @section RAS_FramingManager * This class helps to compute a view frustum * and a viewport rectangle given the * above settings and a description of the * current canvas dimensions. * * You do not have to instantiate this class * directly, it only contains static helper functions */ class RAS_FramingManager { public : /** * Compute a viewport given * a RAS_FrameSettings and a description of the * canvas. */ static void ComputeViewport( const RAS_FrameSettings &settings, const RAS_Rect &availableViewport, RAS_Rect &viewport ); /** * compute a frustrum given a valid viewport, * RAS_FrameSettings, canvas description * and camera description */ static void ComputeFrustum( const RAS_FrameSettings &settings, const RAS_Rect &availableViewport, const RAS_Rect &viewport, const float lens, const float camnear, const float camfar, RAS_FrameFrustum &frustum ); private : static void ComputeDefaultFrustum( const float camnear, const float camfar, const float lens, const float design_aspect_ratio, RAS_FrameFrustum & frustum ); static void ComputeBestFitViewRect( const RAS_Rect &availableViewport, const float design_aspect_ratio, RAS_Rect &viewport ); /** * Private constructor - this class is not meant * for instanciation. */ RAS_FramingManager( ); RAS_FramingManager( const RAS_FramingManager & ); }; #endif