/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __RAS_ICANVAS #define __RAS_ICANVAS /** * 2D rendering device context. The connection from 3d rendercontext to 2d surface. */ class RAS_Rect; class RAS_ICanvas { public: enum BufferType { COLOR_BUFFER=1, DEPTH_BUFFER=2 }; enum RAS_MouseState { MOUSE_INVISIBLE=1, MOUSE_WAIT, MOUSE_NORMAL }; virtual ~RAS_ICanvas( ) { }; virtual void Init( ) = 0; virtual void BeginFrame( )=0; virtual void EndFrame( )=0; /** * Initializes the canvas for drawing. Drawing to the canvas is * only allowed between BeginDraw() and EndDraw(). * * @retval false Acquiring the canvas failed. * @retval true Acquiring the canvas succeeded. * */ virtual bool BeginDraw( )=0; /** * Unitializes the canvas for drawing. */ virtual void EndDraw( )=0; /// probably needs some arguments for PS2 in future virtual void SwapBuffers( )=0; virtual void ClearBuffer( int type )=0; virtual void ClearColor( float r, float g, float b, float a )=0; virtual int GetWidth( ) const = 0; virtual int GetHeight( ) const = 0; virtual const RAS_Rect & GetDisplayArea( ) const = 0; virtual RAS_Rect & GetDisplayArea( ) = 0; /** * Set the visible vieport */ virtual void SetViewPort( int x1, int y1, int x2, int y2 ) = 0; virtual void SetMouseState( RAS_MouseState mousestate )=0; virtual void SetMousePosition( int x, int y )=0; virtual void MakeScreenShot( const char* filename )=0; }; #endif //__RAS_ICANVAS