/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include "RAS_IPolygonMaterial.h" RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname, bool ba, const STR_String& matname, int tile, int tilexrep, int tileyrep, int mode, int transparant, int lightlayer, bool bIsTriangle, void* clientobject=NULL) : m_texturename(texname), m_materialname(matname), m_tile(tile), m_tilexrep(tilexrep), m_tileyrep(tileyrep), m_drawingmode (mode), m_transparant(transparant), m_lightlayer(lightlayer), m_bIsTriangle(bIsTriangle) { m_shininess = 35.0; m_specular = MT_Vector3(0.5,0.5,0.5); m_specularity = 1.0; m_diffuse = MT_Vector3(0.5,0.5,0.5); } bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const { return ( this->m_texturename == lhs.m_texturename && this->m_tile == lhs.m_tile && this->m_tilexrep == lhs.m_tilexrep && this->m_tileyrep == lhs.m_tileyrep && this->m_transparant == lhs.m_transparant && this->m_drawingmode == lhs.m_drawingmode && this->m_bIsTriangle == lhs.m_bIsTriangle && this->m_lightlayer == lhs.m_lightlayer && this->m_materialname == lhs.m_materialname ); } int RAS_IPolyMaterial::GetLightLayer() { return m_lightlayer; } bool RAS_IPolyMaterial::IsTransparant() { return (m_transparant != 0); } bool RAS_IPolyMaterial::UsesTriangles() { return m_bIsTriangle; } unsigned int RAS_IPolyMaterial::hash() const { return m_texturename.hash(); } int RAS_IPolyMaterial::GetDrawingMode() { return m_drawingmode; } const STR_String& RAS_IPolyMaterial::GetMaterialName() const { return m_materialname; } const STR_String& RAS_IPolyMaterial::GetTextureName() const { return m_texturename; }