/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file RAS_IRenderTools.h * \ingroup bgerast */ #ifndef __RAS_IRENDERTOOLS_H__ #define __RAS_IRENDERTOOLS_H__ #include "MT_Transform.h" #include "RAS_IRasterizer.h" #include "RAS_2DFilterManager.h" #include #include #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif class RAS_IPolyMaterial; struct RAS_LightObject; class RAS_IRenderTools { protected: void* m_clientobject; void* m_auxilaryClientInfo; std::vector m_lights; RAS_2DFilterManager m_filtermanager; public: enum RAS_TEXT_RENDER_MODE { RAS_TEXT_RENDER_NODEF = 0, RAS_TEXT_NORMAL, RAS_TEXT_PADDED, RAS_TEXT_MAX }; RAS_IRenderTools( ) : m_clientobject(NULL) { }; virtual ~RAS_IRenderTools( ) {}; virtual void BeginFrame( RAS_IRasterizer* rasty )=0; virtual void EndFrame( RAS_IRasterizer* rasty )=0; // the following function was formerly called 'Render' // by it doesn't render anymore // It only sets the transform for the rasterizer // so must be renamed to 'applyTransform' or something virtual void applyTransform( class RAS_IRasterizer* rasty, double* oglmatrix, int drawingmode )=0; /** * Renders 3D text string using BFL. * \param fontid The id of the font. * \param text The string to render. * \param size The size of the text. * \param dpi The resolution of the text. * \param color The color of the object. * \param mat The Matrix of the text object. * \param aspect A scaling factor to compensate for the size. */ virtual void RenderText3D(int fontid, const char* text, int size, int dpi, float* color, double* mat, float aspect ) = 0; /** * Renders 2D text string. * \param mode The type of text * \param text The string to render. * \param xco Position on the screen (origin in lower left corner). * \param yco Position on the screen (origin in lower left corner). * \param width Width of the canvas to draw to. * \param height Height of the canvas to draw to. */ virtual void RenderText2D( RAS_TEXT_RENDER_MODE mode, const char* text, int xco, int yco, int width, int height ) = 0; // 3d text, mapped on polygon virtual void RenderText( int mode, RAS_IPolyMaterial* polymat, float v1[3], float v2[3], float v3[3], float v4[3], int glattrib )=0; virtual void ProcessLighting( RAS_IRasterizer *rasty, bool uselights, const MT_Transform& trans )=0; virtual void SetClientObject( RAS_IRasterizer* rasty, void* obj ); void SetAuxilaryClientInfo( void* inf ); virtual void PushMatrix( )=0; virtual void PopMatrix( )=0; virtual void AddLight( struct RAS_LightObject* lightobject ); virtual void RemoveLight( struct RAS_LightObject* lightobject ); virtual void MotionBlur(RAS_IRasterizer* rasterizer)=0; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_IRenderTools") #endif }; #endif /* __RAS_IRENDERTOOLS_H__ */