/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include "RAS_MaterialBucket.h" #ifdef HAVE_CONFIG_H #include #endif #ifdef WIN32 #pragma warning (disable:4786) #include #endif // WIN32 #include "RAS_Polygon.h" #include "RAS_TexVert.h" #include "RAS_IRasterizer.h" #include "RAS_IRenderTools.h" #include "RAS_MeshObject.h" #include "RAS_Deformer.h" // __NLA KX_VertexIndex::KX_VertexIndex(int size) { m_size = size; } void KX_VertexIndex::SetIndex(short loc,unsigned int index) { m_indexarray[loc]=index; } bool KX_MeshSlot::Less(const KX_MeshSlot& lhs) const { bool result = ((m_mesh < lhs.m_mesh ) || ((m_mesh == lhs.m_mesh)&&(m_OpenGLMatrix < lhs.m_OpenGLMatrix))); return result; } RAS_MaterialBucket::RAS_MaterialBucket(RAS_IPolyMaterial* mat) :m_bModified(true) { m_bScheduled=true; m_material = mat; } void RAS_MaterialBucket::SchedulePolygons(int drawingmode) { m_bScheduled = true; } void RAS_MaterialBucket::ClearScheduledPolygons() { m_bScheduled = false; } RAS_IPolyMaterial* RAS_MaterialBucket::GetPolyMaterial() const { return m_material; } void RAS_MaterialBucket::SetMeshSlot(KX_MeshSlot& ms) { m_meshSlots.insert(ms); } void RAS_MaterialBucket::RemoveMeshSlot(KX_MeshSlot& ms) { T_MeshSlotList::iterator it = m_meshSlots.find(ms); if (!(it == m_meshSlots.end())) m_meshSlots.erase(it); } void RAS_MaterialBucket::MarkVisibleMeshSlot(KX_MeshSlot& ms, bool visible, bool color, const MT_Vector4& rgbavec) { T_MeshSlotList::iterator it = m_meshSlots.find(ms); assert (!(it == m_meshSlots.end())); (*it).m_bVisible = visible; (*it).m_bObjectColor = color; (*it).m_RGBAcolor= rgbavec; } bool RAS_MaterialBucket::IsTransparant() const { return (m_material->IsTransparant()); } void RAS_MaterialBucket::StartFrame() { } void RAS_MaterialBucket::EndFrame() { } unsigned int RAS_MaterialBucket::NumMeshSlots() { return m_meshSlots.size(); } RAS_MaterialBucket::T_MeshSlotList::iterator RAS_MaterialBucket::msBegin() { return m_meshSlots.begin(); } RAS_MaterialBucket::T_MeshSlotList::iterator RAS_MaterialBucket::msEnd() { return m_meshSlots.end(); } bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools *rendertools, int &drawmode) { rendertools->SetViewMat(cameratrans); if (!rasty->SetMaterial(*m_material)) return false; bool dolights = false; const unsigned int flag = m_material->GetFlag(); if( flag & RAS_BLENDERMAT) dolights = flag &RAS_MULTILIGHT; else dolights = m_material->GetDrawingMode()&16; if ((rasty->GetDrawingMode() <= RAS_IRasterizer::KX_SOLID) || !dolights) { rendertools->ProcessLighting(-1); } else { rendertools->ProcessLighting(m_material->GetLightLayer()); } drawmode = (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID ? 1: (m_material->UsesTriangles() ? 0 : 2)); return true; } void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools, const KX_MeshSlot &ms, int drawmode) { if (!ms.m_bVisible) return; rendertools->SetClientObject(ms.m_clientObj); /* __NLA Do the deformation */ if (ms.m_pDeformer) { ms.m_pDeformer->Apply(m_material); // KX_ReInstanceShapeFromMesh(ms.m_mesh); // Recompute the physics mesh. (Can't call KX_* from RAS_) } /* End __NLA */ if (rasty->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID) ms.m_mesh->SortPolygons(cameratrans*MT_Transform(ms.m_OpenGLMatrix)); rendertools->PushMatrix(); rendertools->applyTransform(rasty,ms.m_OpenGLMatrix,m_material->GetDrawingMode()); // Use the text-specific IndexPrimitives for text faces if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT) { rasty->IndexPrimitives_3DText( ms.m_mesh->GetVertexCache(m_material), ms.m_mesh->GetIndexCache(m_material), drawmode, m_material, rendertools, // needed for textprinting on polys ms.m_bObjectColor, ms.m_RGBAcolor); } // for using glMultiTexCoord else if(m_material->GetFlag() & RAS_MULTITEX ) { rasty->IndexPrimitivesMulti( ms.m_mesh->GetVertexCache(m_material), ms.m_mesh->GetIndexCache(m_material), drawmode, m_material, rendertools, ms.m_bObjectColor, ms.m_RGBAcolor ); } // for using glMultiTexCoord on deformer else if(m_material->GetFlag() & RAS_DEFMULTI ) { rasty->IndexPrimitivesMulti( ms.m_mesh->GetVertexCache(m_material), ms.m_mesh->GetIndexCache(m_material), drawmode, m_material, rendertools, ms.m_bObjectColor, ms.m_RGBAcolor ); } // Use the (slower) IndexPrimitives_Ex which can recalc face normals & such // for deformed objects - eventually should be extended to recalc ALL normals else if (ms.m_pDeformer){ rasty->IndexPrimitives_Ex( ms.m_mesh->GetVertexCache(m_material), ms.m_mesh->GetIndexCache(m_material), drawmode, m_material, rendertools, // needed for textprinting on polys ms.m_bObjectColor, ms.m_RGBAcolor ); } // Use the normal IndexPrimitives else { rasty->IndexPrimitives( ms.m_mesh->GetVertexCache(m_material), ms.m_mesh->GetIndexCache(m_material), drawmode, m_material, rendertools, // needed for textprinting on polys ms.m_bObjectColor, ms.m_RGBAcolor ); } rendertools->PopMatrix(); } void RAS_MaterialBucket::Render(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools) { if (m_meshSlots.begin()== m_meshSlots.end()) return; //rendertools->SetViewMat(cameratrans); //rasty->SetMaterial(*m_material); if (m_meshSlots.size() >0) { rendertools->SetClientObject((*m_meshSlots.begin()).m_clientObj); } int drawmode; for (T_MeshSlotList::const_iterator it = m_meshSlots.begin(); ! (it == m_meshSlots.end()); ++it) { while (ActivateMaterial(cameratrans, rasty, rendertools, drawmode)) RenderMeshSlot(cameratrans, rasty, rendertools, *it, drawmode); } }