/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file RAS_MaterialBucket.h * \ingroup bgerast */ #ifndef __RAS_MATERIALBUCKET #define __RAS_MATERIALBUCKET #include "RAS_TexVert.h" #include "CTR_Map.h" #include "STR_HashedString.h" #include "SG_QList.h" #include "MT_Transform.h" #include "RAS_IPolygonMaterial.h" #include "RAS_IRasterizer.h" #include "RAS_Deformer.h" #include #include #include using namespace std; /* Display List Slot */ class KX_ListSlot { protected: int m_refcount; public: KX_ListSlot(){ m_refcount=1; } virtual ~KX_ListSlot() {} virtual int Release() { if (--m_refcount > 0) return m_refcount; delete this; return 0; } virtual KX_ListSlot* AddRef() { m_refcount++; return this; } virtual void SetModified(bool mod)=0; }; class RAS_DisplayArray; class RAS_MeshSlot; class RAS_MeshMaterial; class RAS_MaterialBucket; struct DerivedMesh; /* An array with data used for OpenGL drawing */ class RAS_DisplayArray { public: vector m_vertex; vector m_index; /* LINE currently isnt used */ enum { LINE = 2, TRIANGLE = 3, QUAD = 4 } m_type; //RAS_MeshSlot *m_origSlot; /* Number of RAS_MeshSlot using this array */ int m_users; enum { BUCKET_MAX_INDEX = 65535 }; enum { BUCKET_MAX_VERTEX = 65535 }; }; /* Entry of a RAS_MeshObject into RAS_MaterialBucket */ typedef std::vector RAS_DisplayArrayList; // The QList is used to link the mesh slots to the object // The DList is used to link the visible mesh slots to the material bucket class RAS_MeshSlot : public SG_QList { friend class RAS_ListRasterizer; private: // indices into display arrays int m_startarray; int m_endarray; int m_startindex; int m_endindex; int m_startvertex; int m_endvertex; RAS_DisplayArrayList m_displayArrays; // for construction only RAS_DisplayArray* m_currentArray; public: // for rendering RAS_MaterialBucket* m_bucket; RAS_MeshObject* m_mesh; void* m_clientObj; RAS_Deformer* m_pDeformer; DerivedMesh* m_pDerivedMesh; double* m_OpenGLMatrix; // visibility bool m_bVisible; bool m_bCulled; // object color bool m_bObjectColor; MT_Vector4 m_RGBAcolor; // display lists KX_ListSlot* m_DisplayList; bool m_bDisplayList; // joined mesh slots RAS_MeshSlot* m_joinSlot; MT_Matrix4x4 m_joinInvTransform; list m_joinedSlots; RAS_MeshSlot(); RAS_MeshSlot(const RAS_MeshSlot& slot); virtual ~RAS_MeshSlot(); void init(RAS_MaterialBucket *bucket, int numverts); struct iterator { RAS_DisplayArray *array; RAS_TexVert *vertex; unsigned short *index; size_t startvertex; size_t endvertex; size_t totindex; size_t arraynum; }; void begin(iterator& it); void next(iterator& it); bool end(iterator& it); /* used during construction */ void SetDisplayArray(int numverts); RAS_DisplayArray *CurrentDisplayArray(); void SetDeformer(RAS_Deformer* deformer); void AddPolygon(int numverts); int AddVertex(const RAS_TexVert& tv); void AddPolygonVertex(int offset); /* optimization */ bool Split(bool force=false); bool Join(RAS_MeshSlot *target, MT_Scalar distance); bool Equals(RAS_MeshSlot *target); #ifdef USE_SPLIT bool IsCulled(); #else bool IsCulled() { return m_bCulled; } #endif void SetCulled(bool culled) { m_bCulled = culled; } #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_MeshSlot"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; /* Used by RAS_MeshObject, to point to it's slots in a bucket */ class RAS_MeshMaterial { public: RAS_MeshSlot *m_baseslot; class RAS_MaterialBucket *m_bucket; CTR_Map m_slots; #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_MeshMaterial"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; /* Contains a list of display arrays with the same material, * and a mesh slot for each mesh that uses display arrays in * this bucket */ class RAS_MaterialBucket { public: RAS_MaterialBucket(RAS_IPolyMaterial* mat); virtual ~RAS_MaterialBucket(); /* Bucket Sorting */ struct less; typedef set Set; /* Material Properties */ RAS_IPolyMaterial* GetPolyMaterial() const; bool IsAlpha() const; bool IsZSort() const; /* Rendering */ bool ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools *rendertools); void RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools, RAS_MeshSlot &ms); /* Mesh Slot Access */ list::iterator msBegin(); list::iterator msEnd(); class RAS_MeshSlot* AddMesh(int numverts); class RAS_MeshSlot* CopyMesh(class RAS_MeshSlot *ms); void RemoveMesh(class RAS_MeshSlot* ms); void Optimize(MT_Scalar distance); void ActivateMesh(RAS_MeshSlot* slot) { m_activeMeshSlotsHead.AddBack(slot); } SG_DList& GetActiveMeshSlots() { return m_activeMeshSlotsHead; } RAS_MeshSlot* GetNextActiveMeshSlot() { return (RAS_MeshSlot*)m_activeMeshSlotsHead.Remove(); } private: list m_meshSlots; // all the mesh slots RAS_IPolyMaterial* m_material; SG_DList m_activeMeshSlotsHead; // only those which must be rendered #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_MaterialBucket"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; #endif //__RAS_MATERIAL_BUCKET