/** * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #include "RAS_MeshObject.h" #include "RAS_IRasterizer.h" #include "MT_MinMax.h" #include "MT_Point3.h" #include STR_String RAS_MeshObject::s_emptyname = ""; KX_ArrayOptimizer::~KX_ArrayOptimizer() { for (vector::iterator itv = m_VertexArrayCache1.begin(); !(itv == m_VertexArrayCache1.end());++itv) { delete (*itv); } for (vector::iterator iti = m_IndexArrayCache1.begin(); !(iti == m_IndexArrayCache1.end());++iti) { delete (*iti); } m_TriangleArrayCount.clear(); m_VertexArrayCache1.clear(); m_IndexArrayCache1.clear(); } RAS_MeshObject::RAS_MeshObject(Mesh* mesh, int lightlayer) : m_bModified(true), m_lightlayer(lightlayer), m_zsort(false), m_MeshMod(true), m_mesh(mesh), m_class(0) { } bool RAS_MeshObject::MeshModified() { return m_MeshMod; } RAS_MeshObject::~RAS_MeshObject() { for (vector::iterator it=m_Polygons.begin();!(it==m_Polygons.end());it++) { delete (*it); } ClearArrayData(); } unsigned int RAS_MeshObject::GetLightLayer() { return m_lightlayer; } int RAS_MeshObject::NumMaterials() { return m_materials.size(); } const STR_String& RAS_MeshObject::GetMaterialName(unsigned int matid) { RAS_MaterialBucket* bucket = GetMaterialBucket(matid); return bucket?bucket->GetPolyMaterial()->GetMaterialName():s_emptyname; } RAS_MaterialBucket* RAS_MeshObject::GetMaterialBucket(unsigned int matid) { if (m_materials.size() > 0 && (matid < m_materials.size())) { RAS_MaterialBucket::Set::const_iterator it = m_materials.begin(); while (matid--) ++it; return *it; } return NULL; } int RAS_MeshObject::NumPolygons() { return m_Polygons.size(); } RAS_Polygon* RAS_MeshObject::GetPolygon(int num) { return m_Polygons[num]; } RAS_MaterialBucket::Set::iterator RAS_MeshObject::GetFirstMaterial() { return m_materials.begin(); } RAS_MaterialBucket::Set::iterator RAS_MeshObject::GetLastMaterial() { return m_materials.end(); } void RAS_MeshObject::SetName(STR_String name) { m_name = name; } const STR_String& RAS_MeshObject::GetName() { return m_name; } const STR_String& RAS_MeshObject::GetTextureName(unsigned int matid) { RAS_MaterialBucket* bucket = GetMaterialBucket(matid); return bucket?bucket->GetPolyMaterial()->GetTextureName():s_emptyname; } void RAS_MeshObject::AddPolygon(RAS_Polygon* poly) { m_Polygons.push_back(poly); } void RAS_MeshObject::DebugColor(unsigned int abgr) { /* int numpolys = NumPolygons(); for (int i=0;iVertexCount();v++) { RAS_TexVert* vtx = poly->GetVertex(v); vtx->setDebugRGBA(abgr); } } */ m_debugcolor = abgr; } void RAS_MeshObject::SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba) { const vecVertexArray & vertexvec = GetVertexCache(mat); for (vector::const_iterator it = vertexvec.begin(); it != vertexvec.end(); ++it) { KX_VertexArray::iterator vit; for (vit=(*it)->begin(); vit != (*it)->end(); vit++) { vit->SetRGBA(rgba); } } } void RAS_MeshObject::SchedulePoly(const KX_VertexIndex& idx, int numverts, RAS_IPolyMaterial* mat) { KX_ArrayOptimizer* ao = GetArrayOptimizer(mat); ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[0]); ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[1]); ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[2]); if (!mat->UsesTriangles()) ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[3]); } void RAS_MeshObject::ScheduleWireframePoly(const KX_VertexIndex& idx, int numverts, int edgecode, RAS_IPolyMaterial* mat) { //int indexpos = m_IndexArrayCount[idx.m_vtxarray]; int edgetrace = 1<<(numverts-1); bool drawedge = (edgecode & edgetrace)!=0; edgetrace = 1; int prevvert = idx.m_indexarray[numverts-1]; KX_ArrayOptimizer* ao = GetArrayOptimizer(mat); for (int v = 0; v < numverts; v++) { unsigned int curvert = idx.m_indexarray[v]; if (drawedge) { ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(prevvert); ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(curvert); } prevvert = curvert; drawedge = (edgecode & edgetrace)!=0; edgetrace*=2; } //m_IndexArrayCount[idx.m_vtxarray] = indexpos; } int RAS_MeshObject::FindOrAddVertex(int vtxarray, const MT_Point3& xyz, const MT_Point2& uv, const MT_Point2& uv2, const MT_Vector4& tangent, const unsigned int rgbacolor, const MT_Vector3& normal, bool flat, RAS_IPolyMaterial* mat, int origindex) { KX_ArrayOptimizer* ao = GetArrayOptimizer(mat); int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray]; RAS_TexVert newvert(xyz,uv,uv2,tangent,rgbacolor,normal, flat? TV_CALCFACENORMAL: 0,origindex); #define KX_FIND_SHARED_VERTICES #ifdef KX_FIND_SHARED_VERTICES if(!flat) { for (std::vector::iterator it = m_xyz_index_to_vertex_index_mapping[origindex].begin(); it != m_xyz_index_to_vertex_index_mapping[origindex].end(); it++) { if ((*it).m_arrayindex1 == ao->m_index1 && (*it).m_array == vtxarray && *(*it).m_matid == *mat && (*ao->m_VertexArrayCache1[vtxarray])[(*it).m_index].closeTo(&newvert) ) { return (*it).m_index; } } } #endif // KX_FIND_SHARED_VERTICES // no vertex found, add one ao->m_VertexArrayCache1[vtxarray]->push_back(newvert); // printf("(%f,%f,%f) ",xyz[0],xyz[1],xyz[2]); RAS_MatArrayIndex idx; idx.m_arrayindex1 = ao->m_index1; idx.m_array = vtxarray; idx.m_index = numverts; idx.m_matid = mat; m_xyz_index_to_vertex_index_mapping[origindex].push_back(idx); return numverts; } vecVertexArray& RAS_MeshObject::GetVertexCache (RAS_IPolyMaterial* mat) { KX_ArrayOptimizer* ao = GetArrayOptimizer(mat); return ao->m_VertexArrayCache1; } int RAS_MeshObject::GetVertexArrayLength(RAS_IPolyMaterial* mat) { int len = 0; const vecVertexArray & vertexvec = GetVertexCache(mat); vector::const_iterator it = vertexvec.begin(); for (; it != vertexvec.end(); ++it) { len += (*it)->size(); } return len; } RAS_TexVert* RAS_MeshObject::GetVertex(unsigned int matid, unsigned int index) { RAS_TexVert* vertex = NULL; RAS_MaterialBucket* bucket = GetMaterialBucket(matid); if (bucket) { RAS_IPolyMaterial* mat = bucket->GetPolyMaterial(); if (mat) { const vecVertexArray & vertexvec = GetVertexCache(mat); vector::const_iterator it = vertexvec.begin(); for (unsigned int len = 0; it != vertexvec.end(); ++it) { if (index < len + (*it)->size()) { vertex = &(*(*it))[index-len]; break; } else { len += (*it)->size(); } } } } return vertex; } const vecIndexArrays& RAS_MeshObject::GetIndexCache (RAS_IPolyMaterial* mat) { KX_ArrayOptimizer* ao = GetArrayOptimizer(mat); return ao->m_IndexArrayCache1; } KX_ArrayOptimizer* RAS_MeshObject::GetArrayOptimizer(RAS_IPolyMaterial* polymat) { KX_ArrayOptimizer** aop = m_matVertexArrayS[polymat]; if(aop) return *aop; // didn't find array, but an array might already exist // for a material equal to this one for(int i=0;igetValue()); if(*mat == *polymat) { m_matVertexArrayS.insert(polymat, *m_matVertexArrayS.at(i)); return *m_matVertexArrayS.at(i); } } // create new array int numelements = m_matVertexArrayS.size(); m_sortedMaterials.push_back(polymat); KX_ArrayOptimizer* ao = new KX_ArrayOptimizer(numelements); m_matVertexArrayS.insert(polymat, ao); return ao; } void RAS_MeshObject::Bucketize(double* oglmatrix, void* clientobj, bool useObjectColor, const MT_Vector4& rgbavec) { KX_MeshSlot ms; ms.m_clientObj = clientobj; ms.m_mesh = this; ms.m_OpenGLMatrix = oglmatrix; ms.m_bObjectColor = useObjectColor; ms.m_RGBAcolor = rgbavec; for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it) { RAS_MaterialBucket* bucket = *it; // KX_ArrayOptimizer* oa = GetArrayOptimizer(bucket->GetPolyMaterial()); bucket->SetMeshSlot(ms); } } void RAS_MeshObject::MarkVisible(double* oglmatrix, void* clientobj, bool visible, bool useObjectColor, const MT_Vector4& rgbavec) { KX_MeshSlot ms; ms.m_clientObj = clientobj; ms.m_mesh = this; ms.m_OpenGLMatrix = oglmatrix; ms.m_RGBAcolor = rgbavec; ms.m_bObjectColor= useObjectColor; for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it) { RAS_MaterialBucket* bucket = *it; // KX_ArrayOptimizer* oa = GetArrayOptimizer(bucket->GetPolyMaterial()); bucket->MarkVisibleMeshSlot(ms,visible,useObjectColor,rgbavec); } } void RAS_MeshObject::RemoveFromBuckets(double* oglmatrix, void* clientobj) { KX_MeshSlot ms; ms.m_clientObj = clientobj; ms.m_mesh = this; ms.m_OpenGLMatrix = oglmatrix; for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it) { RAS_MaterialBucket* bucket = *it; // RAS_IPolyMaterial* polymat = bucket->GetPolyMaterial(); //KX_ArrayOptimizer* oa = GetArrayOptimizer(polymat); bucket->RemoveMeshSlot(ms); } } /* * RAS_MeshObject::GetVertex returns the vertex located somewhere in the vertexpool * it is the clients responsibility to make sure the array and index are valid */ RAS_TexVert* RAS_MeshObject::GetVertex(short array, unsigned int index, RAS_IPolyMaterial* polymat) { KX_ArrayOptimizer* ao = GetArrayOptimizer(polymat); return &((*(ao->m_VertexArrayCache1)[array])[index]); } void RAS_MeshObject::ClearArrayData() { for (int i=0;im_VertexArrayCache1.size();i++) { if ( (ao->m_TriangleArrayCount[i] + (numverts-2)) < BUCKET_MAX_TRIANGLES) { if((ao->m_VertexArrayCache1[i]->size()+numverts < BUCKET_MAX_INDICES)) { array = i; ao->m_TriangleArrayCount[array]+=numverts-2; break; } } } if (array == -1) { array = ao->m_VertexArrayCache1.size(); vector* va = new vector; ao->m_VertexArrayCache1.push_back(va); KX_IndexArray *ia = new KX_IndexArray(); ao->m_IndexArrayCache1.push_back(ia); ao->m_TriangleArrayCount.push_back(numverts-2); } return array; } //void RAS_MeshObject::Transform(const MT_Transform& trans) //{ //m_trans.translate(MT_Vector3(0,0,1));//.operator *=(trans); // for (int i=0;iTransform(trans); // } //} /* void RAS_MeshObject::RelativeTransform(const MT_Vector3& vec) { for (int i=0;iRelativeTransform(vec); } } */ void RAS_MeshObject::UpdateMaterialList() { m_materials.clear(); unsigned int numpolys = m_Polygons.size(); // for all polygons, find out which material they use, and add it to the set of materials for (unsigned int i=0;iGetMaterial()); } } struct RAS_MeshObject::polygonSlot { float m_z; int m_index[4]; polygonSlot() {} /* pnorm is the normal from the plane equation that the distance from is * used to sort again. */ void get(const KX_VertexArray& vertexarray, const KX_IndexArray& indexarray, int offset, int nvert, const MT_Vector3& pnorm) { MT_Vector3 center(0, 0, 0); int i; for(i=0; i b.m_z; } }; void RAS_MeshObject::SortPolygons(const MT_Transform &transform) { // Limitations: sorting is quite simple, and handles many // cases wrong, partially due to polygons being sorted per // bucket. // // a) mixed triangles/quads are sorted wrong // b) mixed materials are sorted wrong // c) more than 65k faces are sorted wrong // d) intersecting objects are sorted wrong // e) intersecting polygons are sorted wrong // // a) can be solved by making all faces either triangles or quads // if they need to be z-sorted. c) could be solved by allowing // larger buckets, b) and d) cannot be solved easily if we want // to avoid excessive state changes while drawing. e) would // require splitting polygons. if (!m_zsort) return; // Extract camera Z plane... const MT_Vector3 pnorm(transform.getBasis()[2]); // unneeded: const MT_Scalar pval = transform.getOrigin()[2]; for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it) { if(!(*it)->IsZSort()) continue; RAS_IPolyMaterial *mat = (*it)->GetPolyMaterial(); KX_ArrayOptimizer* ao = GetArrayOptimizer(mat); vecIndexArrays& indexarrays = ao->m_IndexArrayCache1; vecVertexArray& vertexarrays = ao->m_VertexArrayCache1; unsigned int i, j, nvert = (mat->UsesTriangles())? 3: 4; for(i=0; i slots(totpoly); /* get indices and z into temporary array */ for(j=0; jIsZSort()) m_zsort = true; if (drawingmode == RAS_IRasterizer::KX_WIREFRAME) { for (i=0;iIsVisible()) ScheduleWireframePoly(poly->GetVertexIndexBase(),poly->VertexCount(),poly->GetEdgeCode(), poly->GetMaterial()->GetPolyMaterial()); } m_zsort = false; } else { for (i=0;iIsVisible()) SchedulePoly(poly->GetVertexIndexBase(),poly->VertexCount(), poly->GetMaterial()->GetPolyMaterial()); } } m_bModified = false; m_MeshMod = true; } }