/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file RAS_MeshObject.h * \ingroup bgerast */ #ifndef __RAS_MESHOBJECT_H__ #define __RAS_MESHOBJECT_H__ #ifdef _MSC_VER /* disable the STL warnings ("debug information length > 255") */ # pragma warning (disable:4786) #endif #include #include #include "RAS_MaterialBucket.h" #include "MT_Transform.h" #include "STR_String.h" struct Mesh; class RAS_Deformer; class RAS_Polygon; /* RAS_MeshObject is a mesh used for rendering. It stores polygons, * but the actual vertices and index arrays are stored in material * buckets, referenced by the list of RAS_MeshMaterials. */ class RAS_MeshObject { private: /* unsigned int m_debugcolor; */ /* UNUSED */ bool m_bModified; bool m_bMeshModified; STR_String m_name; static STR_String s_emptyname; vector m_Polygons; /* polygon sorting */ struct polygonSlot; struct backtofront; struct fronttoback; protected: vector m_cacheWeightIndex; list m_materials; Mesh* m_mesh; public: // for now, meshes need to be in a certain layer (to avoid sorting on lights in realtime) RAS_MeshObject(Mesh* mesh); virtual ~RAS_MeshObject(); /* materials */ int NumMaterials(); const STR_String& GetMaterialName(unsigned int matid); const STR_String& GetTextureName(unsigned int matid); RAS_MeshMaterial* GetMeshMaterial(unsigned int matid); RAS_MeshMaterial* GetMeshMaterial(RAS_IPolyMaterial *mat); int GetMaterialId(RAS_IPolyMaterial *mat); list::iterator GetFirstMaterial(); list::iterator GetLastMaterial(); //unsigned int GetLightLayer(); /* name */ void SetName(const char *name); STR_String& GetName(); /* modification state */ bool MeshModified(); void SetMeshModified(bool v) { m_bMeshModified = v; } /* original blender mesh */ Mesh* GetMesh() { return m_mesh; } /* mesh construction */ virtual RAS_Polygon* AddPolygon(RAS_MaterialBucket *bucket, int numverts); virtual void AddVertex(RAS_Polygon *poly, int i, const MT_Point3& xyz, const MT_Point2 uvs[RAS_TexVert::MAX_UNIT], const MT_Vector4& tangent, const unsigned int rgbacolor, const MT_Vector3& normal, bool flat, int origindex); void SchedulePolygons(int drawingmode); /* vertex and polygon acces */ int NumVertices(RAS_IPolyMaterial* mat); RAS_TexVert* GetVertex(unsigned int matid, unsigned int index); const float* GetVertexLocation(unsigned int orig_index); int NumPolygons(); RAS_Polygon* GetPolygon(int num) const; /* buckets */ virtual void AddMeshUser(void *clientobj, SG_QList *head, RAS_Deformer* deformer); void RemoveFromBuckets(void *clientobj); void EndConversion() { #if 0 m_sharedvertex_map.clear(); // SharedVertex vector > shared_null(0); shared_null.swap( m_sharedvertex_map ); /* really free the memory */ #endif } /* colors */ void DebugColor(unsigned int abgr); void SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba); /* polygon sorting by Z for alpha */ void SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transform); bool HasColliderPolygon(); /* for construction to find shared vertices */ struct SharedVertex { RAS_DisplayArray *m_darray; int m_offset; }; vector > m_sharedvertex_map; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_MeshObject") #endif }; #endif /* __RAS_MESHOBJECT_H__ */