/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file RAS_Sepia2DFilter.h * \ingroup bgerastoglfilters */ #ifndef __RAS_SEPIA2DFILTER #define __RAS_SEPIA2DFILTER const char * SepiaFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; void main(void) { vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114)); gl_FragColor = vec4(gray * vec3(1.2, 1.0, 0.8), texcolor.a); } ); #endif