/** * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __RAS_SOBEL2DFILTER #define __RAS_SOBEL2DFILTER const char * SobelFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; uniform vec2 bgl_TextureCoordinateOffset[9]; void main(void) { vec4 sample[9]; for (int i = 0; i < 9; i++) { sample[i] = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); } vec4 horizEdge = sample[2] + (2.0*sample[5]) + sample[8] - (sample[0] + (2.0*sample[3]) + sample[6]); vec4 vertEdge = sample[0] + (2.0*sample[1]) + sample[2] - (sample[6] + (2.0*sample[7]) + sample[8]); gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) + (vertEdge.rgb * vertEdge.rgb)); gl_FragColor.a = 1.0; } ); #endif