/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Mitchell Stokes * * ***** END GPL LICENSE BLOCK ***** */ #include "RAS_ILightObject.h" class RAS_OpenGLRasterizer; struct GPULamp; struct Image; class RAS_OpenGLLight : public RAS_ILightObject { RAS_OpenGLRasterizer *m_rasterizer; GPULamp *GetGPULamp(); public: RAS_OpenGLLight(RAS_OpenGLRasterizer *ras); ~RAS_OpenGLLight(); bool ApplyFixedFunctionLighting(KX_Scene *kxscene, int oblayer, int slot); RAS_OpenGLLight* Clone() { return new RAS_OpenGLLight(*this); } bool HasShadowBuffer(); int GetShadowBindCode(); MT_Matrix4x4 GetShadowMatrix(); int GetShadowLayer(); void BindShadowBuffer(RAS_ICanvas *canvas, KX_Camera *cam, MT_Transform& camtrans); void UnbindShadowBuffer(); Image *GetTextureImage(short texslot); void Update(); };