/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file RAS_OpenGLRasterizer.h * \ingroup bgerastogl */ #ifndef __RAS_OPENGLRASTERIZER_H__ #define __RAS_OPENGLRASTERIZER_H__ #ifdef _MSC_VER # pragma warning (disable:4786) #endif #include "MT_CmMatrix4x4.h" #include #include using namespace std; #include "RAS_IRasterizer.h" #include "RAS_MaterialBucket.h" #include "RAS_IPolygonMaterial.h" #include "BLI_utildefines.h" class RAS_IStorage; class RAS_ICanvas; class RAS_OpenGLLight; #define RAS_MAX_TEXCO 8 /* match in BL_Material */ #define RAS_MAX_ATTRIB 16 /* match in BL_BlenderShader */ enum RAS_STORAGE_TYPE { RAS_AUTO_STORAGE, RAS_VA, RAS_VBO, }; struct OglDebugShape { enum SHAPE_TYPE{ LINE, CIRCLE, }; SHAPE_TYPE m_type; MT_Vector3 m_pos; MT_Vector3 m_param; MT_Vector3 m_param2; MT_Vector3 m_color; }; /** * 3D rendering device context. */ class RAS_OpenGLRasterizer : public RAS_IRasterizer { RAS_ICanvas *m_2DCanvas; /* fogging vars */ bool m_fogenabled; float m_redback; float m_greenback; float m_blueback; float m_alphaback; float m_ambr; float m_ambg; float m_ambb; double m_time; MT_Matrix4x4 m_viewmatrix; MT_Matrix4x4 m_viewinvmatrix; MT_Point3 m_campos; bool m_camortho; StereoMode m_stereomode; StereoEye m_curreye; float m_eyeseparation; float m_focallength; bool m_setfocallength; int m_noOfScanlines; short m_prevafvalue; /* motion blur */ int m_motionblur; float m_motionblurvalue; bool m_usingoverrideshader; /* Render tools */ void *m_clientobject; void *m_auxilaryClientInfo; std::vector m_lights; int m_lastlightlayer; bool m_lastlighting; void *m_lastauxinfo; unsigned int m_numgllights; protected: int m_drawingmode; TexCoGen m_texco[RAS_MAX_TEXCO]; TexCoGen m_attrib[RAS_MAX_ATTRIB]; int m_attrib_layer[RAS_MAX_ATTRIB]; int m_texco_num; int m_attrib_num; /* int m_last_alphablend; */ bool m_last_frontface; /* Stores the caching information for the last material activated. */ RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo; /* Making use of a Strategy design pattern for storage behavior. * Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/ int m_storage_type; RAS_IStorage *m_storage; public: double GetTime(); RAS_OpenGLRasterizer(RAS_ICanvas *canv, RAS_STORAGE_TYPE storage); virtual ~RAS_OpenGLRasterizer(); /*enum DrawType { KX_BOUNDINGBOX = 1, KX_WIREFRAME, KX_SOLID, KX_SHADED, KX_TEXTURED }; enum DepthMask { KX_DEPTHMASK_ENABLED =1, KX_DEPTHMASK_DISABLED, };*/ virtual void SetDepthMask(DepthMask depthmask); virtual bool SetMaterial(const RAS_IPolyMaterial &mat); virtual bool Init(); virtual void Exit(); virtual bool BeginFrame(double time); virtual void ClearColorBuffer(); virtual void ClearDepthBuffer(); virtual void ClearCachingInfo(void); virtual void EndFrame(); virtual void SetRenderArea(); virtual void SetStereoMode(const StereoMode stereomode); virtual RAS_IRasterizer::StereoMode GetStereoMode(); virtual bool Stereo(); virtual bool InterlacedStereo(); virtual void SetEye(const StereoEye eye); virtual StereoEye GetEye(); virtual void SetEyeSeparation(const float eyeseparation); virtual float GetEyeSeparation(); virtual void SetFocalLength(const float focallength); virtual float GetFocalLength(); virtual void SwapBuffers(); virtual void IndexPrimitives(class RAS_MeshSlot &ms); virtual void IndexPrimitives_3DText(class RAS_MeshSlot &ms, class RAS_IPolyMaterial *polymat); virtual void DrawDerivedMesh(class RAS_MeshSlot &ms); virtual void SetProjectionMatrix(MT_CmMatrix4x4 &mat); virtual void SetProjectionMatrix(const MT_Matrix4x4 &mat); virtual void SetViewMatrix(const MT_Matrix4x4 &mat, const MT_Matrix3x3 &ori, const MT_Point3 &pos, bool perspective); virtual const MT_Point3& GetCameraPosition(); virtual bool GetCameraOrtho(); virtual void SetFog(short type, float start, float dist, float intensity, float color[3]); virtual void EnableFog(bool enable); virtual void DisplayFog(); virtual void SetBackColor(float color[3]); virtual void SetDrawingMode(int drawingmode); virtual int GetDrawingMode(); virtual void SetCullFace(bool enable); virtual void SetLines(bool enable); virtual MT_Matrix4x4 GetFrustumMatrix( float left, float right, float bottom, float top, float frustnear, float frustfar, float focallength, bool perspective); virtual MT_Matrix4x4 GetOrthoMatrix( float left, float right, float bottom, float top, float frustnear, float frustfar); virtual void SetSpecularity(float specX, float specY, float specZ, float specval); virtual void SetShinyness(float shiny); virtual void SetDiffuse(float difX, float difY, float difZ, float diffuse); virtual void SetEmissive(float eX, float eY, float eZ, float e); virtual void SetAmbientColor(float color[3]); virtual void SetAmbient(float factor); virtual void SetPolygonOffset(float mult, float add); virtual void FlushDebugShapes(SCA_IScene *scene); virtual void DrawDebugLine(SCA_IScene *scene, const MT_Vector3 &from,const MT_Vector3 &to, const MT_Vector3 &color) { OglDebugShape line; line.m_type = OglDebugShape::LINE; line.m_pos= from; line.m_param = to; line.m_color = color; m_debugShapes[scene].push_back(line); } virtual void DrawDebugCircle(SCA_IScene *scene, const MT_Vector3 ¢er, const MT_Scalar radius, const MT_Vector3 &color, const MT_Vector3 &normal, int nsector) { OglDebugShape line; line.m_type = OglDebugShape::CIRCLE; line.m_pos= center; line.m_param = normal; line.m_color = color; line.m_param2.x() = radius; line.m_param2.y() = (float) nsector; m_debugShapes[scene].push_back(line); } // We store each debug shape by scene. std::map > m_debugShapes; virtual void SetTexCoordNum(int num); virtual void SetAttribNum(int num); virtual void SetTexCoord(TexCoGen coords, int unit); virtual void SetAttrib(TexCoGen coords, int unit, int layer = 0); void TexCoord(const RAS_TexVert &tv); const MT_Matrix4x4 &GetViewMatrix() const; const MT_Matrix4x4 &GetViewInvMatrix() const; virtual void EnableMotionBlur(float motionblurvalue); virtual void DisableMotionBlur(); virtual float GetMotionBlurValue() { return m_motionblurvalue; } virtual int GetMotionBlurState() { return m_motionblur; } virtual void SetMotionBlurState(int newstate) { if (newstate < 0) m_motionblur = 0; else if (newstate > 2) m_motionblur = 2; else m_motionblur = newstate; } virtual void SetAlphaBlend(int alphablend); virtual void SetFrontFace(bool ccw); virtual void SetAnisotropicFiltering(short level); virtual short GetAnisotropicFiltering(); virtual void SetMipmapping(MipmapOption val); virtual MipmapOption GetMipmapping(); virtual void SetUsingOverrideShader(bool val); virtual bool GetUsingOverrideShader(); /** * Render Tools */ void EnableOpenGLLights(); void DisableOpenGLLights(); void ProcessLighting(bool uselights, const MT_Transform &viewmat); void RenderBox2D(int xco, int yco, int width, int height, float percentage); void RenderText3D(int fontid, const char *text, int size, int dpi, const float color[4], const double mat[16], float aspect); void RenderText2D(RAS_TEXT_RENDER_MODE mode, const char *text, int xco, int yco, int width, int height); void applyTransform(float *oglmatrix, int objectdrawmode); void PushMatrix(); void PopMatrix(); /// \see KX_RayCast bool RayHit(struct KX_ClientObjectInfo *client, class KX_RayCast *result, float *oglmatrix); /// \see KX_RayCast bool NeedRayCast(struct KX_ClientObjectInfo *, void *UNUSED(data)) { return true; } RAS_ILightObject* CreateLight(); void AddLight(RAS_ILightObject* lightobject); void RemoveLight(RAS_ILightObject* lightobject); int ApplyLights(int objectlayer, const MT_Transform& viewmat); void MotionBlur(); void SetClientObject(void *obj); void SetAuxilaryClientInfo(void *inf); /** * Prints information about what the hardware supports. */ virtual void PrintHardwareInfo(); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_OpenGLRasterizer") #endif }; #endif /* __RAS_OPENGLRASTERIZER_H__ */