/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __RAS_OPENGLRASTERIZER #define __RAS_OPENGLRASTERIZER #ifdef WIN32 #pragma warning (disable:4786) #endif #include "MT_CmMatrix4x4.h" #include using namespace std; #include "RAS_IRasterizer.h" #include "RAS_MaterialBucket.h" #include "RAS_ICanvas.h" /** * 3D rendering device context. */ class RAS_OpenGLRasterizer : public RAS_IRasterizer { RAS_ICanvas* m_2DCanvas; // fogging vars bool m_fogenabled; float m_fogstart; float m_fogdist; float m_fogr; float m_fogg; float m_fogb; float m_redback; float m_greenback; float m_blueback; float m_alphaback; double m_time; MT_CmMatrix4x4 m_viewmatrix; MT_Point3 m_campos; StereoMode m_stereomode; StereoEye m_curreye; float m_eyeseparation; bool m_seteyesep; float m_focallength; bool m_setfocallength; int m_noOfScanlines; bool InterlacedStereo() const; protected: int m_drawingmode; /** Stores the caching information for the last material activated. */ RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo; public: double GetTime(); RAS_OpenGLRasterizer(RAS_ICanvas* canv); virtual ~RAS_OpenGLRasterizer(); /*enum DrawType { KX_BOUNDINGBOX = 1, KX_WIREFRAME, KX_SOLID, KX_SHADED, KX_TEXTURED }; enum DepthMask { KX_DEPTHMASK_ENABLED =1, KX_DEPTHMASK_DISABLED, };*/ virtual void SetDepthMask(DepthMask depthmask); virtual void SetMaterial(const RAS_IPolyMaterial& mat); virtual bool Init(); virtual void Exit(); virtual bool BeginFrame(int drawingmode, double time); virtual void ClearDepthBuffer(); virtual void ClearCachingInfo(void); virtual void EndFrame(); virtual void SetRenderArea(); virtual void SetStereoMode(const StereoMode stereomode); virtual bool Stereo(); virtual void SetEye(const StereoEye eye); virtual StereoEye GetEye(); virtual void SetEyeSeparation(const float eyeseparation); virtual float GetEyeSeparation(); virtual void SetFocalLength(const float focallength); virtual float GetFocalLength(); virtual void SwapBuffers(); virtual void IndexPrimitives( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, int mode, class RAS_IPolyMaterial* polymat, class RAS_IRenderTools* rendertools, bool useObjectColor, const MT_Vector4& rgbacolor ); virtual void IndexPrimitives_Ex( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, int mode, class RAS_IPolyMaterial* polymat, class RAS_IRenderTools* rendertools, bool useObjectColor, const MT_Vector4& rgbacolor ); virtual void IndexPrimitives_3DText( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, int mode, class RAS_IPolyMaterial* polymat, class RAS_IRenderTools* rendertools, bool useObjectColor, const MT_Vector4& rgbacolor ); virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat); virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat); virtual void SetViewMatrix( const MT_Matrix4x4 & mat, const MT_Vector3& campos, const MT_Point3 &camLoc, const MT_Quaternion &camOrientQuat ); virtual const MT_Point3& GetCameraPosition(); virtual void LoadViewMatrix(); virtual void SetFog( float start, float dist, float r, float g, float b ); virtual void SetFogColor( float r, float g, float b ); virtual void SetFogStart(float fogstart); virtual void SetFogEnd(float fogend); void DisableFog(); virtual void DisplayFog(); virtual void SetBackColor( float red, float green, float blue, float alpha ); virtual void SetDrawingMode(int drawingmode); virtual int GetDrawingMode(); virtual void EnableTextures(bool enable); virtual void SetCullFace(bool enable); virtual void SetLines(bool enable); virtual MT_Matrix4x4 GetFrustumMatrix( float left, float right, float bottom, float top, float frustnear, float frustfar, bool perspective ); virtual void SetSpecularity( float specX, float specY, float specZ, float specval ); virtual void SetShinyness(float shiny); virtual void SetDiffuse( float difX, float difY, float difZ, float diffuse ); }; #endif //__RAS_OPENGLRASTERIZER