/** * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #include "RAS_VAOpenGLRasterizer.h" #include #include "GL/glew.h" #include "STR_String.h" #include "RAS_TexVert.h" #include "MT_CmMatrix4x4.h" #include "RAS_IRenderTools.h" // rendering text RAS_VAOpenGLRasterizer::RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas, bool lock) : RAS_OpenGLRasterizer(canvas), m_Lock(lock && GLEW_EXT_compiled_vertex_array), m_last_texco_num(0), m_last_attrib_num(0) { } RAS_VAOpenGLRasterizer::~RAS_VAOpenGLRasterizer() { } bool RAS_VAOpenGLRasterizer::Init(void) { bool result = RAS_OpenGLRasterizer::Init(); if (result) { glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } return result; } void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode) { m_drawingmode = drawingmode; switch (m_drawingmode) { case KX_BOUNDINGBOX: case KX_WIREFRAME: glDisable (GL_CULL_FACE); break; case KX_TEXTURED: case KX_SHADED: glEnableClientState(GL_COLOR_ARRAY); case KX_SOLID: break; default: break; } } void RAS_VAOpenGLRasterizer::Exit() { glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); EnableTextures(false); RAS_OpenGLRasterizer::Exit(); } void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, int mode, class RAS_IPolyMaterial* polymat, class RAS_IRenderTools* rendertools, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot) { static const GLsizei vtxstride = sizeof(RAS_TexVert); GLenum drawmode; switch (mode) { case 0: drawmode = GL_TRIANGLES; break; case 2: drawmode = GL_QUADS; break; case 1: //lines default: drawmode = GL_LINES; break; } const RAS_TexVert* vertexarray; unsigned int numindices, vt; if (drawmode != GL_LINES) { if (useObjectColor) { glDisableClientState(GL_COLOR_ARRAY); glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]); } else { glColor4d(0,0,0,1.0); glEnableClientState(GL_COLOR_ARRAY); } } else { glColor3d(0,0,0); } // use glDrawElements to draw each vertexarray for (vt=0;vtgetLocalXYZ()); glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1()); glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA()); glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal()); //if(m_Lock) // local->Begin(vertexarrays[vt]->size()); // here the actual drawing takes places glDrawElements(drawmode,numindices,GL_UNSIGNED_SHORT,&(indexarray[0])); //if(m_Lock) // local->End(); } } void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, int mode, class RAS_IPolyMaterial* polymat, class RAS_IRenderTools* rendertools, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot) { static const GLsizei vtxstride = sizeof(RAS_TexVert); GLenum drawmode; switch (mode) { case 0: drawmode = GL_TRIANGLES; break; case 2: drawmode = GL_QUADS; break; case 1: //lines default: drawmode = GL_LINES; break; } const RAS_TexVert* vertexarray; unsigned int numindices, vt; if (drawmode != GL_LINES) { if (useObjectColor) { glDisableClientState(GL_COLOR_ARRAY); glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]); } else { glColor4d(0,0,0,1.0); glEnableClientState(GL_COLOR_ARRAY); } } else { glColor3d(0,0,0); } // use glDrawElements to draw each vertexarray for (vt=0;vtgetLocalXYZ()); TexCoordPtr(vertexarray); glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA()); glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal()); //if(m_Lock) // local->Begin(vertexarrays[vt]->size()); // here the actual drawing takes places glDrawElements(drawmode,numindices,GL_UNSIGNED_SHORT,&(indexarray[0])); //if(m_Lock) // local->End(); } } void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv) { /* note: this function must closely match EnableTextures to enable/disable * the right arrays, otherwise coordinate and attribute pointers from other * materials can still be used and cause crashes */ int unit; if(GLEW_ARB_multitexture) { for(unit=0; unitgetFlag() & TV_2NDUV && (int)tv->getUnit() == unit) { glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2()); continue; } switch(m_texco[unit]) { case RAS_TEXCO_ORCO: case RAS_TEXCO_GLOB: glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getLocalXYZ()); break; case RAS_TEXCO_UV1: glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV1()); break; case RAS_TEXCO_NORM: glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getNormal()); break; case RAS_TEXTANGENT: glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent()); break; case RAS_TEXCO_UV2: glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV2()); break; default: break; } } } if(GLEW_ARB_vertex_program) { for(unit=0; unitgetLocalXYZ()); break; case RAS_TEXCO_UV1: glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1()); break; case RAS_TEXCO_NORM: glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal()); break; case RAS_TEXTANGENT: glVertexAttribPointer(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent()); break; case RAS_TEXCO_UV2: glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2()); break; default: break; } } } } void RAS_VAOpenGLRasterizer::EnableTextures(bool enable) { TexCoGen *texco, *attrib; int unit, texco_num, attrib_num; /* disable previously enabled texture coordinates and attributes. ideally * this shouldn't be necessary .. */ if(enable) EnableTextures(false); /* we cache last texcoords and attribs to ensure we disable the ones that * were actually last set */ if(enable) { texco = m_texco; texco_num = m_texco_num; attrib = m_attrib; attrib_num = m_attrib_num; memcpy(m_last_texco, m_texco, sizeof(TexCoGen)*m_texco_num); m_last_texco_num = m_texco_num; memcpy(m_last_attrib, m_attrib, sizeof(TexCoGen)*m_attrib_num); m_last_attrib_num = m_attrib_num; } else { texco = m_last_texco; texco_num = m_last_texco_num; attrib = m_last_attrib; attrib_num = m_last_attrib_num; } if(GLEW_ARB_multitexture) { for(unit=0; unit