Import ('user_options_dict') Import ('library_env') ras_openglrasterizer_env = library_env.Copy () source_files = ['RAS_CheckVertexArrays.cpp', 'RAS_OpenGLRasterizer.cpp', 'RAS_VAOpenGLRasterizer.cpp'] ras_openglrasterizer_env.Append (CPPPATH=['.', '#source/kernel/gen_system', '#intern/string', '#intern/moto/include', '#source/gameengine/Rasterizer' ]) ras_openglrasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_OpenGLRasterizer', source=source_files)