#!/usr/bin/python Import ('env') sources = env.Glob('*.cpp') incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines ' incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC'] env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 115] )