#!/usr/bin/python Import ('env') sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_ListRasterizer.cpp RAS_OpenGLRasterizer.cpp RAS_VAOpenGLRasterizer.cpp' incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer' incs += ' ' + env['BF_OPENGL_INC'] env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] )