/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/Rasterizer/RAS_TexVert.cpp * \ingroup bgerast */ #include "RAS_TexVert.h" #include "MT_Matrix4x4.h" #include "BLI_math.h" RAS_TexVert::RAS_TexVert(const MT_Point3& xyz, const MT_Point2 uvs[MAX_UNIT], const MT_Vector4& tangent, const unsigned int rgba, const MT_Vector3& normal, const bool flat, const unsigned int origindex) { xyz.getValue(m_localxyz); SetRGBA(rgba); SetNormal(normal); tangent.getValue(m_tangent); m_flag = (flat) ? FLAT: 0; m_origindex = origindex; m_unit = 2; m_softBodyIndex = -1; for (int i = 0; i < MAX_UNIT; ++i) { uvs[i].getValue(m_uvs[i]); } } const MT_Point3& RAS_TexVert::xyz() { g_pt3.setValue(m_localxyz); return g_pt3; } void RAS_TexVert::SetRGBA(const MT_Vector4& rgba) { unsigned char *colp = (unsigned char*) &m_rgba; colp[0] = (unsigned char) (rgba[0] * 255.0f); colp[1] = (unsigned char) (rgba[1] * 255.0f); colp[2] = (unsigned char) (rgba[2] * 255.0f); colp[3] = (unsigned char) (rgba[3] * 255.0f); } void RAS_TexVert::SetXYZ(const MT_Point3& xyz) { xyz.getValue(m_localxyz); } void RAS_TexVert::SetXYZ(const float xyz[3]) { copy_v3_v3(m_localxyz, xyz); } void RAS_TexVert::SetUV(int index, const MT_Point2& uv) { uv.getValue(m_uvs[index]); } void RAS_TexVert::SetUV(int index, const float uv[2]) { copy_v2_v2(m_uvs[index], uv); } void RAS_TexVert::SetRGBA(const unsigned int rgba) { m_rgba = rgba; } void RAS_TexVert::SetFlag(const short flag) { m_flag = flag; } void RAS_TexVert::SetUnit(const unsigned int u) { m_unit = (u <= (unsigned int) MAX_UNIT) ? u: (unsigned int)MAX_UNIT; } void RAS_TexVert::SetNormal(const MT_Vector3& normal) { normal.getValue(m_normal); } void RAS_TexVert::SetTangent(const MT_Vector3& tangent) { tangent.getValue(m_tangent); } // compare two vertices, and return true if both are almost identical (they can be shared) bool RAS_TexVert::closeTo(const RAS_TexVert* other) { const float eps = FLT_EPSILON; for (int i = 0; i < MAX_UNIT; i++) { if (!compare_v2v2(m_uvs[i], other->m_uvs[i], eps)) { return false; } } return (/* m_flag == other->m_flag && */ /* at the moment the face only stores the smooth/flat setting so don't bother comparing it */ (m_rgba == other->m_rgba) && compare_v3v3(m_normal, other->m_normal, eps) && compare_v3v3(m_tangent, other->m_tangent, eps) /* don't bother comparing m_localxyz since we know there from the same vert */ /* && compare_v3v3(m_localxyz, other->m_localxyz, eps))*/ ); } short RAS_TexVert::getFlag() const { return m_flag; } unsigned int RAS_TexVert::getUnit() const { return m_unit; } void RAS_TexVert::Transform(const MT_Matrix4x4& mat, const MT_Matrix4x4& nmat) { SetXYZ((mat * MT_Vector4(m_localxyz[0], m_localxyz[1], m_localxyz[2], 1.0f)).getValue()); SetNormal((nmat * MT_Vector4(m_normal[0], m_normal[1], m_normal[2], 1.0f)).getValue()); SetTangent((nmat * MT_Vector4(m_tangent[0], m_tangent[1], m_tangent[2], 1.0f)).getValue()); } void RAS_TexVert::TransformUV(int index, const MT_Matrix4x4& mat) { SetUV(index, (mat * MT_Vector4(m_uvs[index][0], m_uvs[index][1], 0.0f, 1.0f)).getValue()); }