/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __RAS_TEXVERT #define __RAS_TEXVERT #include "MT_Point3.h" #include "MT_Point2.h" #include "MT_Transform.h" static MT_Point3 g_pt3; static MT_Point2 g_pt2; #define TV_CALCFACENORMAL 0x0001 class RAS_TexVert { float m_localxyz[3]; // 3*4=12 = 24 float m_uv1[2]; // 2*4=8 = 24 + 16 = 40 unsigned int m_rgba; //4 = 40 + 4 = 44 short m_normal[3]; //3*2=6 = 50 short m_flag; //32 bytes total size, fits nice = 52 = not fit nice public: short getFlag() const; RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0) {} RAS_TexVert(const MT_Point3& xyz, const MT_Point2& uv, const unsigned int rgba, const short *normal, const short flag); ~RAS_TexVert() {}; // leave multiline for debugging const float* getUV1 () const; //const float* getUV1 () const { // return m_uv1; //}; const MT_Point3& xyz(); void SetXYZ(const MT_Point3& xyz); void SetUV(const MT_Point2& uv); void SetRGBA(const unsigned int rgba); void SetNormal(const MT_Vector3& normal); void SetFlag(const short flag); // leave multiline for debugging const short* getNormal() const; //const float* getLocalXYZ() const { // return m_localxyz; //}; const float* getLocalXYZ() const; const unsigned int& getRGBA() const; // compare two vertices, and return TRUE if both are almost identical (they can be shared) bool closeTo(const RAS_TexVert* other); bool closeTo(const MT_Point3& otherxyz, const MT_Point2& otheruv, const unsigned int otherrgba, short othernormal[3]) const; }; #endif //__RAS_TEXVERT