/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __RAS_TEXVERT #define __RAS_TEXVERT #include "MT_Point3.h" #include "MT_Point2.h" #include "MT_Transform.h" static MT_Point3 g_pt3; static MT_Point2 g_pt2; class RAS_TexVert { float m_localxyz[3]; // 3*4 = 12 float m_uv1[2]; // 2*4 = 8 float m_uv2[2]; // 2*4 = 8 unsigned int m_rgba; // 4 float m_tangent[4]; // 4*4 = 16 float m_normal[3]; // 3*4 = 12 short m_flag; // 2 short m_softBodyIndex; //2 unsigned int m_unit; // 4 unsigned int m_origindex; // 4 //--------- // 56+6+8+2=72 // 32 bytes total size, fits nice = 56 = not fit nice. public: enum { FLAT = 1, SECOND_UV = 2, MAX_UNIT = 8 }; short getFlag() const; unsigned int getUnit() const; RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0) {} RAS_TexVert(const MT_Point3& xyz, const MT_Point2& uv, const MT_Point2& uv2, const MT_Vector4& tangent, const unsigned int rgba, const MT_Vector3& normal, const bool flat, const unsigned int origindex); ~RAS_TexVert() {}; const float* getUV1 () const { return m_uv1; }; const float* getUV2 () const { return m_uv2; }; const float* getXYZ() const { return m_localxyz; }; const float* getNormal() const { return m_normal; } short int getSoftBodyIndex() const { return m_softBodyIndex; } void setSoftBodyIndex(short int sbIndex) { m_softBodyIndex = sbIndex; } const float* getTangent() const { return m_tangent; } const unsigned char* getRGBA() const { return (unsigned char *) &m_rgba; } unsigned int getOrigIndex() const { return m_origindex; } void SetXYZ(const MT_Point3& xyz); void SetXYZ(const float *xyz); void SetUV(const MT_Point2& uv); void SetUV2(const MT_Point2& uv); void SetRGBA(const unsigned int rgba); void SetNormal(const MT_Vector3& normal); void SetTangent(const MT_Vector3& tangent); void SetFlag(const short flag); void SetUnit(const unsigned u); void SetRGBA(const MT_Vector4& rgba); const MT_Point3& xyz(); void Transform(const class MT_Matrix4x4& mat, const class MT_Matrix4x4& nmat); // compare two vertices, to test if they can be shared, used for // splitting up based on uv's, colors, etc bool closeTo(const RAS_TexVert* other); }; #endif //__RAS_TEXVERT