#!/usr/bin/python Import ('env') sources = env.Glob('*.cpp') incs = '. #source/kernel/gen_system #intern/string #intern/moto/include' cflags = [] if env['OURPLATFORM']=='win32-vc': cflags.append('/Ox') env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )