#!/usr/bin/python Import ('env') sources = env.Glob('*.cpp') incs = '. #intern/guardedalloc #intern/string #intern/moto/include #intern/container #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna' defs = [ 'GLEW_STATIC' ] if env['WITH_BF_PYTHON']: incs += ' ' + env['BF_PYTHON_INC'] defs.append('WITH_PYTHON') if env['WITH_BF_CXX_GUARDEDALLOC']: defs.append('WITH_CXX_GUARDEDALLOC') env.BlenderLib ( 'ge_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])