#!/usr/bin/env python # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Nathan Letwory. # # ***** END GPL LICENSE BLOCK ***** Import ('env') SConscript(['BlenderRoutines/SConscript', 'Converter/SConscript', 'Expressions/SConscript', #310 'GameLogic/SConscript', 'Ketsji/SConscript', 'Ketsji/KXNetwork/SConscript', 'Network/SConscript', 'Network/LoopBackNetwork/SConscript', 'Physics/Dummy/SConscript', 'Rasterizer/SConscript', 'Rasterizer/RAS_OpenGLRasterizer/SConscript', 'SceneGraph/SConscript', ]) if env['WITH_BF_PYTHON']: SConscript(['VideoTexture/SConscript']) if env['WITH_BF_PLAYER']: SConscript(['GamePlayer/SConscript']) if env['WITH_BF_BULLET']: SConscript(['Physics/Bullet/SConscript'])